Hey! My 3rd LD, and 1st 3D attempt. I have done HTML5 game using PlayCanvas. That was great experience! ...and also a nightmare.
* You are on the floating world. There are teleports which connects worlds together. To activate teleport you have to find and attach Crystal to it. Crystals are placed in the Sky. Build structures to collect them!
* Controls: WASD + MOUSE LMB: Pick up items / Craft / Place structures RMB: Drop items Q+E: Rotate structures F: Remove structures
If you aim at sides of structures then elements should snap to each other.
Neat environment. It ran pretty slowly for me (15fps or so), and I think you might have had some frame dependency in your motion. it felt like huge inertia on the character, molasses to start and skating to stop. I didn't craft a stairway to heaven, but it seems like a cool mechanic!
Technically impressive, but not that fun for me. The controls feel a little slidey. I liked the green boxes that tell you when you can place. I've played too much minecraft so I'm sort of over collecting and building stuff, but other people might be into it.
As a javascript game developer, i'm really impressed ! However the controll were really strange. Also, the cristal are far to high to be interesting. I spend about 20 minute of repetiting the same patern (plateform, ramp wall plateform... ) and i was at half the height of the first islande ! The crafting systeme is nice !
Great game! It has very slugish controls, but you can feel the need, the need for building towers and reaching the sky above your head! It feels a bit like Spyro. :) Dobra robota!
It looks like a really nice game, and you got it to work very well. But once I figured out how it worked, I was just annoyed by the clunky movement and the weird colors. Of course, you can't polish a game like this in 48 hours, and that's not the point of this. You've made a great game, but you can make it even better.
Interesting concept and the crafting concept is novel. However, the inability to move more than one object around at once, the 'ice-rink' like physics and the relative muteness of the game meant it wasn't long before my attention was lost. Unfortunately, when the game first loaded for me no trees spawned, so I was a bit confused at first. However, ultimately, I feel like you've got a great kicking off point as the potential to expand on this and make it into a puzzle/platformer with a crafting aspect is definitely there. If you decide to go further with this, I look forward to hearing of future releases
Interesting teleportings and islands. Controls were weird, maybe acceleration may be substituted by continuous movement for a better feeling. Good work.
I wasn't able to figure out how to build more than a ramp and a wall (something in my browser?). Also, once I entered a world and no mushrooms were there. Anyway, I like the idea of exploration/collection through building.
Game was confusing at first that I had to read the description. The construction mechanic is definitely a novel idea but the movement is so sluggish that I gave up with it. The concept has potential though. Goodluck!
I like what you've got going on! I only played as far as levels that simply increased the height of the crystal, so you may have changed this later on. But perhaps if you were to expand on this, you could add other floating obstacles to challenge the players crafting strategy. (Rather than simply crafting higher and higher each time.) Also, if you expanded on this, it would be great with a Myst-like soundtrack (I think we'd all like something like that, though : )
Oh, yeah, at one point I had to destroy one of my objects and it ended up removing multiple connected objects. (I just wanted to take away a ramp and it removed the ramp plus some walls)
Dude, this game. Playing it next to my friend, both of us are racing to the crystals and the fact the movement is "slightly buggy" is just making it ever more hilarious! Great job on the project!
Cannot rate it cause it bugs (chrome / mac osX) : After the shader are load and display with "debug" Uncaught SyntaxError: Unexpected end of input ld30.tanner.zone/code.playcanvas.com/ammo.3c2cc63.js:2571 Uncaught TypeError: Cannot read property 'setValue' of undefined ld30.tanner.zone/code.playcanvas.com/playcanvas-0.153.0.min.js:623 Uncaught TypeError: Cannot read property 'setValue' of undefined ld30.tanner.zone/code.playcanvas.com/playcanvas-0.153.0.min.js:465 128 Uncaught TypeError: Cannot read property 'setValue' of undefined ld30.tanner.zone/code.playcanvas.com/playcanvas-0.153.0.min.js:623 745 Uncaught TypeError: Cannot read property 'setValue' of undefined
The idea: Craft stuff, then use the stuff to build a structure so you can get a crystal. This works... at times, when you don't slip off the steep ramps (that are so dark it all becomes one black mess).
The crafting is simple and the way it's implemented follows suit: to make a wall, pick up a piece of wood, then pick up another piece of wood. It's nothing special, but it's there and doesn't get in the way.
What does get in the way is that you need quite a bit of wood to build your contraptions. to get this wood you need to punch mushrooms. I don't know why, but they just explode and leave wood behind, nicely cut into planks. to build these buildings you need to keep punching the muchroom, take another wall, platform or ramp up your stairs, place it, jump down and repeat.
There's no audio at all and that's a missed opportunity. Movement is abysmal. The game kinda ties into the theme. Jumping is all over the place; sometimes you jump 10 meters into the sky, and other times you jump half an inch.
Also, I got stuck between a 'shroom and wall in the 3rd section.
Interesting game. The crafting controls feel like they need more polish, but this is good for a 48-hour compo. The tree things would also grow by me unexpectedly. Great concept, would look forward to seeing an expansion on this.
Good technical achievement, and the "click to craft" idea is a good one. It would have benefited from being a lot quicker, that way you could probably have made some cool structures in no time at all
Combining wood to make walls and then walls to make platforms occupied me and evoked other possible recipes. If you continue to develop this, have you considered making the first island to teleport have an immediately obviously different environment. At first I wasn't sure if I had teleported.
Controls were a bit sluggish for me, and building things out of ramps and walls and platforms felt a bit tedious. I think if you kept going with that to craft bigger structures that could be really cool, and make the game a bit easier! Here's the crazy structure that took a long time for the 2nd gem. https://dl.dropboxusercontent.com/u/16325832/ludum_dare30/IslesintheSky.png
The controls are a bit glitchy in Firefox. Impressive idea with the building + linking. I did not figure out how to get the second crystal unfortunately -- is the idea to somehow build platforms into the sky?
Looks interesting, but perhaps because it was running slow for me it took me a really long time to accomplish not much. I couldn't get the first crystal.
Very innovative and fun. Movement little bit sluggish even for PlayCanvas. But Idea is super cool. I played it for more than normal for LD game. Very enjoyable and fun game.
Play Canvas! Cool! How is it to use? I met the CEO/developer once at an expo and it looked good. The game itself was a bit fiddly, walking around was like driving a hover craft and jumping makes you go really fast. Good job for 48 hours
Interesting game. It was however very slow on my computer, and the physic is quite strange; different colours for the different structures would help to differenciate them too. The idea has potential.
Comments77
Movement feels a bit uncomfortable..
Dobra robota!
Unfortunately, when the game first loaded for me no trees spawned, so I was a bit confused at first.
However, ultimately, I feel like you've got a great kicking off point as the potential to expand on this and make it into a puzzle/platformer with a crafting aspect is definitely there. If you decide to go further with this, I look forward to hearing of future releases
Oh, yeah, at one point I had to destroy one of my objects and it ended up removing multiple connected objects. (I just wanted to take away a ramp and it removed the ramp plus some walls)
After the shader are load and display with "debug"
Uncaught SyntaxError: Unexpected end of input ld30.tanner.zone/code.playcanvas.com/ammo.3c2cc63.js:2571
Uncaught TypeError: Cannot read property 'setValue' of undefined ld30.tanner.zone/code.playcanvas.com/playcanvas-0.153.0.min.js:623
Uncaught TypeError: Cannot read property 'setValue' of undefined ld30.tanner.zone/code.playcanvas.com/playcanvas-0.153.0.min.js:465
128
Uncaught TypeError: Cannot read property 'setValue' of undefined ld30.tanner.zone/code.playcanvas.com/playcanvas-0.153.0.min.js:623
745
Uncaught TypeError: Cannot read property 'setValue' of undefined
The idea: Craft stuff, then use the stuff to build a structure so you can get a crystal. This works... at times, when you don't slip off the steep ramps (that are so dark it all becomes one black mess).
The crafting is simple and the way it's implemented follows suit: to make a wall, pick up a piece of wood, then pick up another piece of wood. It's nothing special, but it's there and doesn't get in the way.
What does get in the way is that you need quite a bit of wood to build your contraptions. to get this wood you need to punch mushrooms. I don't know why, but they just explode and leave wood behind, nicely cut into planks. to build these buildings you need to keep punching the muchroom, take another wall, platform or ramp up your stairs, place it, jump down and repeat.
There's no audio at all and that's a missed opportunity. Movement is abysmal. The game kinda ties into the theme. Jumping is all over the place; sometimes you jump 10 meters into the sky, and other times you jump half an inch.
Also, I got stuck between a 'shroom and wall in the 3rd section.
Here's the crazy structure that took a long time for the 2nd gem. https://dl.dropboxusercontent.com/u/16325832/ludum_dare30/IslesintheSky.png
Cons: A bit hard to control, and a bit confusing.
I put a crystal in a structure and teleported to a second place, but then I didn't know what to do...