The player started halfway off the screen, which I felt was kind of strange. The controls were a bit odd too, the way the jumps and movement work is not natural. Colour choice is a little painful as well. With a bit of work this game has potential though - the idea is good.
Not sure why, but there is something kind of amusing about jumping up and toggling dimensions on and off for a sec, to make sure I know where I need to go next, and then checking one more time just to be safe, but forgetting to jump the second time. :D
I really wish the movement and gravity are slower because I'm really having a hard time getting on those single blocks. The game is running fast on my computer, so I don't know if the frame-rate is higher on mine. Nice work with the game though!
The movement/controls feels a bit rough and I wished you had added more platforms which stay in both dimensions (would be like a checkpoint), where you can fall on if you made a failure (so you don't have to go all the way up again).
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Not sure why, but there is something kind of amusing about jumping up and toggling dimensions on and off for a sec, to make sure I know where I need to go next, and then checking one more time just to be safe, but forgetting to jump the second time. :D
and I am just glad it didn't go too bad for my first game