Super cute. Gorgeous pixel graphics and a nice idea. Puzzling was hard. Did not reach the end. The camera perspective makes me a bit ill. Perhaps because of the "near walls" or not being able to look up and down.
Loved the hum of the violins and the color scheme is relaxing and lovely. It was a treat to find the pouring water and the eerie audio to contrast the constant string of red and gold walls. Stopped after that.
Managed to find four of the water areas, but then I ended up too claustrophobic. Getting stuck on the walls and the tight corridors just got to me, I don't think I've ever had that happen to me on a game before. The audio was very well done though, and you really setup a great atmosphere.
Really cool concept, I really enjoy the pixel art and story aspect. I think the game would be much more fun and easier if each square on the map was smaller. Also you walk/run way too fast and get stuck in walls constantly
Very moody. Felt increasingly claustrophobic =/ Both in a good and bad way. Actually it started feeling like a horror game where you expect something to happen constantly and it didn't go away immediately when I stopped playing. Can't explain why. Maybe the title reminded me of Justine (the Amnesia dlc thing).
Graphics are beautiful, music is very nice but also unnerving after a while.
Gameplay wise, pretty confusing. No idea where to go or what shifting the map around did. So I wandered around randomly for a while.. Found the first water thing, no idea how, then nothing more after that.
Also, mouselook speed could be a little lower. And not being able to look up/down probably doesn't help the feeling of being locked in.
You created a great mood here. I love the art and the subtle glows. I unfortunately could not complete it because I was feeling claustrophobic, but I think people who like mazes will enjoy this.
Nice graphics, I loved the gold/pink combo and the water! I didn't end up playing too long because I ended up getting a bit dizzy ~ maybe slower camera panning/walking would have helped? Definitely a pretty maze game though!
What a pity I suffered from motion sickness, I wasn't able to find all the keys. But I appreciated the small tiles which accentuate the closed space feeling. I had some troubles with the moves friction, I wasn't able to easily go around the labyrinth, but it's a detail. The atmosphere is really great, and I will give another try, I want to know what's happening there.
Confusion mixed with an ill feeling, maybe larger corridors and a few more land marks to stop that. Other than that though, good job! Really liked the audio and graphics.
Boring maze with music (very loud notes that are sustained for ~30 seconds each). A puzzle that's not explained at all. Wonky, overtly sensitive mouse controls. No thanks.
Felt claustrophobic in a good, intentional, moody sort of way. The art/visual effects are beautiful, and the music fits perfectly. Only able to find one key though :(
Nice art and audio and effort for 48 hours. Echo most above comments. It's fundamentally not fun to be lost in a maze. I wasn't sure how the map/shifting blocks worked. I think it moved the blue walls in the map and opened up other areas? I found two fountains and called it quits, though. Wanted to see more.
I love the look and style, and I like the idea you were going for with the map. The maze was very hard to navigate, though. The controls were a bit sticky too when moving against walls.
Very nice atmosphere! The controls are a bit too fast (especially the mouse view), though. To be honest I gave up after a few minutes, wandering around in the maze. I managed to find the first 2 elements, but I couldn't find what to do after that.
I didn't manage to finish the game, found 7 keys and then got comletely stuck, o I didn't see the ending, nevertheless It has a very intriging concept and the atmosphere is very well done.
I have mainly 2 problems with the game which are, the camera being too zoomed in, and it moving so fast, I get dizzy realy quikly and after a while I was just desperate to find the last key because I wasn't feeling so well.
The atmosphere was quite good but I couldn't find what I was supposed to do apart from wander around collecting puzzle pieces. I found two of them but the others were elusive. Some kind of stronger hints would be appreciated. Good game nonetheless.
Nice game for a 48 hour game. The mouse sensitivity was really high which made it quite hard to play, otherwise I would probably played some more to find all the keys.
Comments50
Puzzling was hard. Did not reach the end.
The camera perspective makes me a bit ill. Perhaps because of the "near walls" or not being able to look up and down.
I couldn't find anything after the first water part though.
I think the game would be much more fun and easier if each square on the map was smaller. Also you walk/run way too fast and get stuck in walls constantly
Graphics are beautiful, music is very nice but also unnerving after a while.
Gameplay wise, pretty confusing. No idea where to go or what shifting the map around did. So I wandered around randomly for a while.. Found the first water thing, no idea how, then nothing more after that.
Also, mouselook speed could be a little lower. And not being able to look up/down probably doesn't help the feeling of being locked in.
Graphics and mood: 5/5.
nice music you have there
But I appreciated the small tiles which accentuate the closed space feeling. I had some troubles with the moves friction, I wasn't able to easily go around the labyrinth, but it's a detail.
The atmosphere is really great, and I will give another try, I want to know what's happening there.
Interesting concept, I'm not good at maze games, but I loved the graphics and the relaxing atmosphere. The map was well done too.
To be honest I gave up after a few minutes, wandering around in the maze. I managed to find the first 2 elements, but I couldn't find what to do after that.
I have mainly 2 problems with the game which are, the camera being too zoomed in, and it moving so fast, I get dizzy realy quikly and after a while I was just desperate to find the last key because I wasn't feeling so well.