Light and Dark

by cobrajs
Overall★★★★★★★★★★3.41
Fun★★★★★★★★★★3.14
Innovation★★★★★★★★★★3.27
Theme★★★★★★★★★★3.59
Graphics★★★★★★★★★★3.24
Mood★★★★★★★★★★3.25
Coolness★★★★★★★★★★33%
Control the light and dark sides and reach the exit at the same time on either side to proceed to the next level.

Controls:
Arrow keys or WASD: Move currently active avatar(s)
K or X: Jump with currently active avatar(s)
L or C: Switch active avatar (if possible)
P or space: Pause (useful for screenshots or debugging)

There's only five levels, so it's pretty short, and I never got around to sound or music (seems to be the norm for me now).

Comments13

martindilling25 Aug 2014, 03:02
Nice and simple idea, can imagine some really cool levels :P
Love the design, even though it could use a brushup ;)
Tanner25 Aug 2014, 07:42
Good job! It's simple but nicely done.
badlydrawnrod25 Aug 2014, 09:49
I have seen a few variations of this idea, but this is the most cohesive that I've seen so far. Nice.
ahmedmohi25 Aug 2014, 11:41
good game , like the idea and the design .
Think the controls is kinda hard have x or k to jump and space pause the reverse will be better :D
Laralyn25 Aug 2014, 20:14
Interesting idea! I'd love to see what you could come up with for puzzles.
leafarz26 Aug 2014, 06:13
simple but cool game! a bit weird on the bindings but still a good game.
would love to see more puzzles for this game. good job!
EnigmAraigne26 Aug 2014, 11:17
Really enjoyable. Great idea!
lorniebear28 Aug 2014, 12:59
I like the idea, and it's fairly fun. If you add a bunch of new levels, and sold it on the app store, you could make some money from it
mrexcessive31 Aug 2014, 09:08
Hi there. Like the graphics and mechanics. I thought the move sideways after jump was a bit tight, maybe make the jumps 10-20% higher (but I realise that might mean changing target heights). Shame no sound. Good job!
puppymythril
puppymythril31 Aug 2014, 18:22
Like the concept, nice execution too. Last level was a bit of an issue because I felt I was exploiting the game to reach both exits, especially after I accidentally moved the dark cube inside an immovable box and couldn't get it out.
Piscythe2 Sep 2014, 01:25
This is one of the more polished incarnations of this idea I've seen, but it doesn't look as if you had time to make puzzles that really took advantage of the mechanic. Last level I accidentally moved one of the blocks inside a box and thus couldn't solve it.
Oddly Shaped Pixels
Oddly Shaped Pixels2 Sep 2014, 06:40
Nice little game. We need more levels!!!
Maybe also the jump could be a bit higher cause I was sometimes moving crates by not jumping high enough of them (or make that pushing crates is only available if your character is on ground).
cobrajs
cobrajsauthor2 Sep 2014, 10:14
It is slightly better than it would have been... down to the last two hours, I only had two levels built, and I had planned on just leaving it at that. Then I got that magic productivity boost that coding at the zero hour brings, and I added a few extra levels to it.

I'll have to look at the collisions between movable cubes and immovable... I built the puzzle in a certain way and had my own solution to it, so I didn't play test it happening any other way :P

Thanks for all the comments everyone!

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