Little Drop

Overall★★★★★★★★★★3.18
Fun★★★★★★★★★★3.30
Innovation★★★★★★★★★★3.07
Theme★★★★★★★★★★2.75
Graphics★★★★★★★★★★3.04
Audio★★★★★★★★★★2.56
Humor★★★★★★★★★★2.57
Mood★★★★★★★★★★2.81
Coolness★★★★★★★★★★51%
This is little drop. He lives in a world where everything is a cycle. Connected. As a matter of fact he just fell as a single rain drop. Help him do his part in nature's cycle by getting back to a river.

If he's having a hard time, take some sunshine in and evaporate into a cloud for a bit!

Had less time than I imagined I would but I think I accomplished an amazing amount of work. This might be one of my best LD entries yet after missing the last few.

For this project I used:

Unity3D
MonoDevelop
NGUI
Playmaker
BeatWave
Audacity
Pickle Sprite Editor (http://www.pickleeditor.com/)
CFXR
Audacity
Auto Tile Gen (http://autotilegen.com/)
Auto Tile Set
Photoshop CS5
Bamboo CTH-470

The source code is missing Playmaker and NGUI. Everything else is there!

Comments12

Kaelaholme25 Aug 2014, 06:03
Really like the way the evaporation cloud transformation looks.
Akurn
Akurn25 Aug 2014, 07:46
Haha very cute. Not sure if the delay in jumping is an intentional design decision, but it helps build character for the little guy.
EMAK25 Aug 2014, 09:39
I like the mechanic of evaporation!
psychomonster
psychomonster25 Aug 2014, 20:37
Nice idea to have a warter drop searching for water as it's home. Like the way it turns into a cloud. Nice work... jumoing should feel a little bit more dynamic... Nice entry
mrexcessive26 Aug 2014, 13:48
Hi there. A charming game. Love the sounds, the pixel art, the movement, the cloud moments. All great!
drakfyre26 Aug 2014, 22:04
Wow! Great job, loved that! Great art and level design. Was surprised by the additional mechanic introduced in the second level. Very fun!
Rage Paint29 Aug 2014, 05:52
I loved the evaporation mechanic. Would have also liked to see it turn to ice to complete the trifecta: liquid, gas, solid.
Victory Garden29 Aug 2014, 06:37
Cute little game! It would have helped to have had some music to give you the feel of things too, as well as maybe a less abrupt level transition (I was confused at the beginning when the menu screen didn't just let me start playing, and instead plopped me down at a level beginning without fanfare). I would have also liked the little droplet to feel heavier as it splats around, rather than being so floaty--to contrast with the feel of the cloud mechanic, which should be really freeing. I really liked the water cycle mechanic and the cheerful little level-end sting.

Thanks!
Two Scoop Games29 Aug 2014, 17:35
I really liked this one! Great job on the different states of water as a creative new mechanic! Nice work.
kidando
kidando29 Aug 2014, 20:03
Not bad. Not bad at all. After Ludum Dare, you could definitely refine/polish and create a pretty neat platformer from this. Great job and concept.
divillysausages
divillysausages30 Aug 2014, 22:16
Nice job! I kept expecting some Mario-style secret worlds that you could only get to as a cloud :)
ItyBity8Bit16 Sep 2014, 00:44
Good graphics and sounds that work well with each other.
The jumping felt a bit clunky because it jumps a second after you press the button and can’t choose how high you go.
The level design can use some work to feel like a more natural.
This has great potential, with more time I can see this on many web sites.

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