This is a little story. The story is about a small rainbow. Rainbow, which disappeared.
There a 7 worlds(7 colors). You must collect all keys of current color to open next world. If you open all worlds, in your world(8th) will appear a rainbow.
It was an excellent idea to use the sliding-block mechanic and I like the game - it's good. However, the controls were a bit trigger happy. Fix the controls and you'll have a *great* game on your hands.
It's an intresting concept but damn, you need to change to that it changes between modes and slides every time you press a button. Shouldn't be too hard to fix.
Really good idea. Need a post-compo with better controls.. (and in my mind, the controls are reverse in the puzzle part. I want to move the walls, not the empty tile. But maybe it's subjective...)
Hi there. Really nice take on sliding block puzzle. The space bar particularly needs debouncing (no valid input for 0.1/0.2sec after previous valid input) as it just flashes maxi/mini-views sometimes... Got as far as 4th door so far. Bookmarked for a late evening solving the whole thing. Shame no sound. Good job!
Comments14
A little awkward with the controls, no animation and no sound I can hear, but excellent game play mechanic!
BTW, I've recorded a bit of your game playing in the OLD games showcase:
http://instagram.com/p/sFGOQGPw8p/?modal=true
(and in my mind, the controls are reverse in the puzzle part. I want to move the walls, not the empty tile. But maybe it's subjective...)
the only thing that needs improvement is the keys. i have to press spacebar fast just to input it once vs holding it.
just improve the handling and the graphics and this game will be great! (but it's great as it is now!)
good job!
the controls need polish, but this is a ludum aftera all