Well done! Like a Rubiks cube, a puzzle with internal rules to figure out in order to align things. Got four of the six meself (failed the left and lower right), but that's enough for ol' me.
I can resolve the 4x4x4 Rubik's cube, but here i can't get through the second part >.< maybe because i can't imagine the moving of the pieces, and i'm just randomclicking
Yes! I beat all the six levels! (proof: http://i.imgur.com/YkzJv3h.png) The yellow one on the left was the most difficult. Great game. It glued me to the monitor for a good hour. At the start I hated the fact that there were not instructions or anything that explained what was going on pressing those gray buttons. I was about to quit after two minutes, but then I randomly solved a puzzle and the challenge just got me. And I understood the fact that I had to discover by myself what each button did. One of the best puzzle games I've played. Have this 5/5, you deserve it.
Interesting puzzle. It wasn't entirely clear how the controls worked at first. I think what this needs is feedback to the player. Perhaps it's just my Linux, but I'm not getting any audio. Is there any? I think it is a crucial missing piece to this.
Nitpicks:
- The yellow outlines (and a few others) are very difficult differentiate on the white background.
Yeah.. Maybe a hover over button change colour.. The yellow is hard to distinguish from the orange and the white. I didn't have any time to do any sounds. I wasn't sure what kind of music would work with this.. Something.. Spacey? Mystical? I thought it would get tired and frustrating after a while.
I tried and it seems maybe much harder than mine, but i really like the idea, but without more hint it required a genious insight, or lucky to understand the rules. I figure the base of rotation but not why some pieces on other circle move when you move an other circle.
If you have other idea like that i think that they could merge inside a great puzzle aventure game like Myst or Schizm.
It make me think to that, a pure mecanisme that you have to manipulate : the puzzle is not the level, but the game itself.
I like the idea of this puzzle, but it was hard to see what was going on, perhaps you need to add animation so I can track each piece when I move it. I like the idea though.
The intersecting rings mesmerized me. If you continue to develop this, have you considered a tutorial on the controls and an animation of the button state and colored shape motion?
Comments17
Too bad there's no audio :(
The yellow one on the left was the most difficult.
Great game. It glued me to the monitor for a good hour.
At the start I hated the fact that there were not instructions or anything that explained what was going on pressing those gray buttons. I was about to quit after two minutes, but then I randomly solved a puzzle and the challenge just got me. And I understood the fact that I had to discover by myself what each button did.
One of the best puzzle games I've played.
Have this 5/5, you deserve it.
In case anyone tries to complete it, I didn't get time to add the win condition logic to the 2x2..
Nitpicks:
- The yellow outlines (and a few others) are very difficult differentiate on the white background.
I didn't have any time to do any sounds. I wasn't sure what kind of music would work with this.. Something.. Spacey? Mystical? I thought it would get tired and frustrating after a while.
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=39617
Connected... peoples! :D
I tried and it seems maybe much harder than mine, but i really like the idea, but without more hint it required a genious insight, or lucky to understand the rules. I figure the base of rotation but not why some pieces on other circle move when you move an other circle.
If you have other idea like that i think that they could merge inside a great puzzle aventure game like Myst or Schizm.
It make me think to that, a pure mecanisme that you have to manipulate : the puzzle is not the level, but the game itself.
Nice job, and nice graphics.