
Ludum Dare #30compo
Ludum dare entry #1
My first game for Ludum Dare. Made with GIMP, freepascal and Jedi-SDL. Don't really know what to name it but here it is.
INSTRUCTIONS:
Move using arrow keys. Collect resources that appear on the map. Use QWERT-keys to build constructions to defend yourself against enemies.
Q - Build floor (On lava) or remove a construction.
W - Build spikes. Damage enemies. Do not damage player.
E - Build healing floor. Heals player when standing on top. Destroyed if enemy moves on top.
R - Build portal to the beginning of a random world.
T - Build burner. Damages enemies. Stronger than spikes, and don't disappear.
H - Shows help / building costs.
EDIT:
World 1 (Green) spawns sticks and rocks.
World 2 (Red) spawns rocks and glowing rocks.
Any killed enemy has a 1/7 chance of dropping enemy blood.
INSTRUCTIONS:
Move using arrow keys. Collect resources that appear on the map. Use QWERT-keys to build constructions to defend yourself against enemies.
Q - Build floor (On lava) or remove a construction.
W - Build spikes. Damage enemies. Do not damage player.
E - Build healing floor. Heals player when standing on top. Destroyed if enemy moves on top.
R - Build portal to the beginning of a random world.
T - Build burner. Damages enemies. Stronger than spikes, and don't disappear.
H - Shows help / building costs.
EDIT:
World 1 (Green) spawns sticks and rocks.
World 2 (Red) spawns rocks and glowing rocks.
Any killed enemy has a 1/7 chance of dropping enemy blood.
Comments13

SomeGreenGoo25 Aug 2014, 15:44
Yeah. World 1 spawns sticks and rocks, while world 2 spawns glowing rocks and rocks.
The potion is spawned when enemies are killed (1/7 chance of spawning).
Glad you like it :)
The potion is spawned when enemies are killed (1/7 chance of spawning).
Glad you like it :)
OnlySlightly25 Aug 2014, 18:30
That was a lot of fun. There are a lot of mechanics at play here that make this satisfying. I felt like I was always building towards something and I loved being able to manipulate my environment.
Aglavra25 Aug 2014, 18:35
The concept is interesting, but the game needs better control scheme. It would be good to have a list of keys sonewhere in the corner on the screen, because it is not fun to try to memorize them.
Literal Games26 Aug 2014, 14:43
Nice concept, although I never found any green things despite killing some baddies. I'd make it easier to kill baddies (using 1 spikes) and more likely to give those potions! Quite satisfying building stuff though
klianc0926 Aug 2014, 15:33
The art will surely turn away some people. But the concept is pretty solid (except that I would have wished for some sort of ultimate goal). I'm a sucker for such resource collecting games, so it absorbed quite some of my time. (I built myself a fortress of burners and now let it run in the background to farm myself so much resources, that i can pave the world in spikes and burners OR until it crashes.)
Just create more worlds (it don't even have to be many different types of worlds, just for example multiple green and red worlds), different types of enemies, a simpler control scheme with construction information displayed right there on the hud, and create a reason for the player to *NOT* just build a fortress and go afk forever. And then you got yourself a truly great game.^^
Now if you excuse me, I got some sticks and stones to collect.
@BMacIntosh: A portal takes you to a "Random" world, which also includes the world you are currently in, and the target world is determined by the location of the portal. So it seems like some portals are not working, because they just take you to the beginning of your current world.
Just create more worlds (it don't even have to be many different types of worlds, just for example multiple green and red worlds), different types of enemies, a simpler control scheme with construction information displayed right there on the hud, and create a reason for the player to *NOT* just build a fortress and go afk forever. And then you got yourself a truly great game.^^
Now if you excuse me, I got some sticks and stones to collect.
@BMacIntosh: A portal takes you to a "Random" world, which also includes the world you are currently in, and the target world is determined by the location of the portal. So it seems like some portals are not working, because they just take you to the beginning of your current world.
bobrocks27 Aug 2014, 13:01
Definitely a good choice focusing on gameplay over graphics! I would really like to see this after a few rounds of polish. You should definitely continue development!

ponk27 Aug 2014, 13:05
This is awesome for your first entry!
Pretty nice concept!
Pretty nice concept!
RaycoSantana29 Aug 2014, 09:14
I quite liked this one, good job!

vividhelix1 Sep 2014, 00:46
I loved the exploration side of this, I don't know why but it reminded me of Civ I :)
thecolorhacker8 Sep 2014, 17:20
I played for a while, got 248 points and catched a bug. After entering help screen, I believe I was going north while doing so, when I when I went back to the world my character went automatically to the north, and when pressing south it just stopped vertically. I believe you need to reset speed when going into a help screen.
The game was playable and interesting, and got me playing until I found that bug.
The game was playable and interesting, and got me playing until I found that bug.
SomeGreenGoo10 Sep 2014, 18:43
@thecolorhacker - Thanks for finding the bug. I have uploaded a fix for the problem, which I think is within the rules. Not sure how much it matters. Glad people enjoy my little creation. :)
The problem was quite simple really. I use 4 boolean variables to store which direction the player should move in which are set to true when the corresponding key is pressed, false if it is released. When h is pressed the game state changes and it is not checked if arrowkeys are released, and the direction therefore is stuck.
The problem was quite simple really. I use 4 boolean variables to store which direction the player should move in which are set to true when the corresponding key is pressed, false if it is released. When h is pressed the game state changes and it is not checked if arrowkeys are released, and the direction therefore is stuck.
NiceAlexanderAS15 Sep 2014, 18:54
Congrats on your first Ludm Dare :D Great work on the game n_n




I also never found any of the pears/magic things. Maybe I didn't go through the portal enough times? It didn't seem to do anything.