
Macrocosm
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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MACROCOSM!
HARVEST, COLONIZE, DESTROY, TAKE OVER THE UNIVERSE!
CONTROLS:
WASD to move.
Mouse to Select Stuff.
CONCEPT:
What I wanted to make was a universe controlling game where you could Harvest, Colonize, and Destroy planets at will. Certain planets would be linked to other planets(couldn't get this working by the deadline) and you would have to choose which planets to save and which to destroy based on how those linked planets would respond.
Notes:
So this game isn't really finished, but I tried really hard to get it done right until the last minute. Lots of bugs and most of the math happening isn't correct and the final score currently doesn't tally up and I'm stumped as to why, so I submitted it early to make the deadline. I wanted to create more art for the planets and give the solar systems some flavor by making interesting civilizations and planet names. I also had trouble getting line renderers to work on a 2D plane in Unity, that took way more time than I wanted to spend on it. Oh well, 48 hours isn't a lot of time - but I made it!
Showcasing:
I made this game entirely out of the new Unity 4.6 beta UI update. So a lot of the basics of how to use the callback events of buttons and their animations were new to me. However it made me realize how fast it is to create basic UI functionality as oppose to the old system and I had so much fun working on this game!
Enjoy!
Find And Follow me at these places!
http://www.bobs-cave.com
https://twitter.com/Ossi101
HARVEST, COLONIZE, DESTROY, TAKE OVER THE UNIVERSE!
CONTROLS:
WASD to move.
Mouse to Select Stuff.
CONCEPT:
What I wanted to make was a universe controlling game where you could Harvest, Colonize, and Destroy planets at will. Certain planets would be linked to other planets(couldn't get this working by the deadline) and you would have to choose which planets to save and which to destroy based on how those linked planets would respond.
Notes:
So this game isn't really finished, but I tried really hard to get it done right until the last minute. Lots of bugs and most of the math happening isn't correct and the final score currently doesn't tally up and I'm stumped as to why, so I submitted it early to make the deadline. I wanted to create more art for the planets and give the solar systems some flavor by making interesting civilizations and planet names. I also had trouble getting line renderers to work on a 2D plane in Unity, that took way more time than I wanted to spend on it. Oh well, 48 hours isn't a lot of time - but I made it!
Showcasing:
I made this game entirely out of the new Unity 4.6 beta UI update. So a lot of the basics of how to use the callback events of buttons and their animations were new to me. However it made me realize how fast it is to create basic UI functionality as oppose to the old system and I had so much fun working on this game!
Enjoy!
Find And Follow me at these places!
http://www.bobs-cave.com
https://twitter.com/Ossi101