Interesting concept! I ran into a situation where I could not match any more to gain new bullets, which was a bummer, but I assume this is a major edge case. I had fun!
I liked this a lot! I enjoyed it and I think with a bit more work it could be a really fun game. Here's a few thoughts:
* I sometimes got "combos" but it wasn't clear what they did for me. * It would be neat if the attackers came at different rates -- in waves and lulls, basically -- which would give a natural cycle for reloading. Maybe this would make it too easy, though? * I want to get more bullets for collecting large numbers of circles. * As it is, the circles game is just "spot it," there's no real puzzle element. This is fine, but if you want it to have puzzle-ishness you should do that. * The theme is a bit disjointed, but that's actually fine. * The graphics are simple, but I like them anyway.
Might be better played with a touchscreen? Or maybe with two mice, one for shooting one for loading. Anyway, it's a fun game and there's a lot of cool places you could take it.
Two of my favorite game types! The game would be more fair if the bullets in the shoot portion acted more like they do in Missile Command. Fun game though!
I could see this being an awesome two player game where players share a tablet... One does the three match and the other shoots the ships... As it stands it's a good idea and awesome entry.
Two thumbs up! The game was very challenging and addicting. I feel like this could be an iphone or android game. What made it hardcore was trying to manage two things at one time. Great entry! :)
Good idea for the game. I've managed to get 1450 score before I ran out of matches and bullets. I have a suggestion, that when there are no more matches, the bottom would be generated anew. It would increase the play time, and the game would more depend on skill and not on luck.
This brought me back to my days of playing 'Snood' in the computer lab many years ago when I was still in school. Awesome work. it was a lot of fun and there's definitely potential there for the mobile market. Increasing the speed of the incoming objects as your score increases would add some challenge, but overall very well-rounded for an LD entry.
Comments22
* I sometimes got "combos" but it wasn't clear what they did for me.
* It would be neat if the attackers came at different rates -- in waves and lulls, basically -- which would give a natural cycle for reloading. Maybe this would make it too easy, though?
* I want to get more bullets for collecting large numbers of circles.
* As it is, the circles game is just "spot it," there's no real puzzle element. This is fine, but if you want it to have puzzle-ishness you should do that.
* The theme is a bit disjointed, but that's actually fine.
* The graphics are simple, but I like them anyway.
Might be better played with a touchscreen? Or maybe with two mice, one for shooting one for loading. Anyway, it's a fun game and there's a lot of cool places you could take it.
(Linux build works ;})
Good job!
360pt !
I have a suggestion, that when there are no more matches, the bottom would be generated anew. It would increase the play time, and the game would more depend on skill and not on luck.