Mathwiz

Overall★★★★★★★★★★3.63
Fun★★★★★★★★★★3.57
Innovation★★★★★★★★★★4.03
Theme★★★★★★★★★★2.00
Graphics★★★★★★★★★★3.47
Audio★★★★★★★★★★2.89
Humor★★★★★★★★★★2.94
Mood★★★★★★★★★★3.26
Coolness★★★★★★★★★★45%
You are a Math Wizard, Heir to the Fruits of the Connectrium, a series of worlds connected by the universal language, mathematics. Use your equationatorial powers to defeat each of the worlds guardians, and gather upgrades to your calculateral power.

Do you have what it takes to defeat the Connectrium Overlord and become the One True Number One?

Comments16

kenrickrilee25 Aug 2014, 03:08
I have no idea how it relates to the theme, but I *love* it! I want to see kids playing this game :)
OnlySlightly25 Aug 2014, 03:08
I loved it. That was really entertaining. Rearranging the tiles and creating those equations really scratched an itch. And solid game feel. The interface was really fluid and it never got in the way. Tons of fun :D
kirbytails725 Aug 2014, 03:09
Very fun, and a great concept!
diamondgfx25 Aug 2014, 03:10
It was really hard to get the numbers needed to cast spells; it's super easy to get murdered by the RNG
haveric25 Aug 2014, 03:12
Pretty fun game. I ran into a lot of streaks of minuses though when I needed 24+ from any of my spells.

The dragging to create equations felt a bit awkward to me. Perhaps a version where clicking the tiles creates the equation would feel more intuitive.
greysphereauthor25 Aug 2014, 03:15
There are some 'secret' ways to generate numbers:

[2][1][+][7] = [28]
[4]-[9] = [5]
[90]+[21] = [11]

Try 'em out if you get stuck!
SketchyGalore
SketchyGalore25 Aug 2014, 03:16
Interesting mechanic! I can't say as I've seen math-fighting done like that in a game before!
Calciumtrice25 Aug 2014, 03:18
Wow, this is really great. It took me a play or two to totally grasp the mechanics but it's incredibly clever. Very slickly implemented and a really great idea. You did a fantastic job.

NEVER TRUST A WIZARD.
greysphereauthor25 Aug 2014, 03:19
@diamond: The rng can be pretty rough, particularly at the start. I'd probably do something about that if I had more time. That being said, w/ practice I can get to the 3rd-tier monster almost everytime.

@haveric: And now I know why Jumbline implemented two completely different ui schemes, one for folks who like what's in the game and one for folks who like click-selection!
tmpxyz
tmpxyz25 Aug 2014, 12:28
great game!
Well, I feel the easiest method is to keep all individual digit and try merging them together, never calculate number > 10
Team Sloth Fox25 Aug 2014, 18:49
This was really good fun and very compulsive, I had to keep playing. It had a real feel of scrambling to get the right numbers. Very enjoyable.
orukinawa26 Aug 2014, 17:14
very original game! I forgot how hard math becomes when under pressure. The RnG can be pretty harsh sometimes but awesome job :)
Empyrealhell27 Aug 2014, 02:46
The randomness kills this game. Getting nothing but minuses and low numbers, when all of your available spells cost 34 or more just sucks. Couple that with having to wait after just trying to move numbers around to free up space while you get destroyed makes you feel helpless, and like the game just isn't fair. When I finally managed to get what I needed to obliterate that 3rd enemy, he changed the number I needed, and I just gave up. With so few options, pure random just ruins it. Great concept, good potential, but I can't enjoy it as it is.
mrexcessive28 Aug 2014, 18:18
Hi there. Interesting idea. Lovely professional presentation, the volume buildup and the great buttons/numbers. Was frustrating that there was quite often (after lv3) no possible 'spell matching answer' for ages... so you'd lose lives regardless of what you did. But overall, great job!
dickpoelen
dickpoelen29 Aug 2014, 11:54
Very cool! Wish you'd get a bit more operators
ruerob29 Aug 2014, 20:49
I like your game and the connected worlds of math learning and game playing. Very very good. Thank you for your game.

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