Controls: WASD / Arrows - move camera in relation to the ball Scrollwheel / E/C / PageUp/PageDown - Change camera height Right Click - free look Left Click - Place explosive
Despite not finishing (what else is new?), I like this one; I plan to expand it. Though it's unfinished, I think there's enough gameplay to give it a rating.
Thanks!
p.s. I didn't have time to really implement it but the theme inspiration for this game was that each hole would be taking place on a different world.
CREDITS! Yikes I got a vote before posting these :[
feedback: tacospice Geti and others on IRC, whom I've forgotten -thanks!
Updates: Post-compo, one typo was fixed that prevented multiple playthroughs past the first level, also more buttons were added to change camera height, since not everyone has a scroll wheel.
Hi there. Nice idea explosives on golf courses... Ball seems to take too long to come to a halt, can't (ahem) aim again until it does - but that's just me being picky. Good job.
Could give a goal or par for each level. There didn't seem to be much risk of losing, although that was perfect for the first level.
More terrain textures/decorations would be great. Maybe have some terrain used more interesting ways ie hills etc in a way that strongly influences gameplay.
The negative/ran out of money sfx was too painful to the ear.
Crazy. A nice idea that deserves further expansion!
Maybe you could add some form of resource system, where along with exploding the ball, you'd also be potentially mining for resources? And then you'd use those to craft new stuff instead of buying it outright.
That way, you could for example imagine the player sacrificing 2 extra strokes to get the ball slightly out of the way, in order to reach a valuable material source, and then from there blowing it up while also getting the ball towards the goal. For this to make sense you'd also need to limit the radius around the ball where explosives can be placed.
This could lead to speedruns where optimal paths between holes and resource points and what to spend those points on are found, stuff like that.
Golfing + explosives is a pretty cool/fun idea. It would have been really nice if there were obstacles or terrain that could get blown up too, since the game is pretty simple as it is right now. But that's all the more reason for me to be glad you plan on expanding on this!
Awesome game!. Graphics were great. Was a blast to play.
J
jerombd9 Sep 2014, 15:00
The controls are great, and the idea of dynamite/TNT blasting golf ball could even be funnier if the whole has more context - I don't see the link with the gamejam theme here :/
This game has a nice peaceful aesthetic. I wish Mr. Gravity would be a bit quicker to pull the ball down and hold it still for me, but I still rather enjoyed the few rounds of pro mega golf that I played. The cows are nice, the music fits the game, and I would enjoy an expansion of this if you get around to making one.
Comments21
Not sure what it has to do with the theme though...
Could give a goal or par for each level. There didn't seem to be much risk of losing, although that was perfect for the first level.
More terrain textures/decorations would be great. Maybe have some terrain used more interesting ways ie hills etc in a way that strongly influences gameplay.
The negative/ran out of money sfx was too painful to the ear.
A nice idea that deserves further expansion!
Maybe you could add some form of resource system, where along with exploding the ball, you'd also be potentially mining for resources? And then you'd use those to craft new stuff instead of buying it outright.
That way, you could for example imagine the player sacrificing 2 extra strokes to get the ball slightly out of the way, in order to reach a valuable material source, and then from there blowing it up while also getting the ball towards the goal. For this to make sense you'd also need to limit the radius around the ball where explosives can be placed.
This could lead to speedruns where optimal paths between holes and resource points and what to spend those points on are found, stuff like that.
I like it, the sound effects didn't really fit. Wish you could've fleshed this out more.
Big fan of the concept by the way.
Unity -
http://www.magiccarpenters.com/jams/ld30/Oonity_Webplayer_(Not_4_Chrome)/
Linux -
http://www.magiccarpenters.com/jams/ld30/Mega%20Golf%20LinuxUni.tar.gz
MacOSX -
http://www.magiccarpenters.com/jams/ld30/Mega_Golf_MacOSX.app.zip
Windows -
http://www.magiccarpenters.com/jams/ld30/Mega_Golf_Windows.zip
Regarding your game, I really liked the humourous tone and how the tactical nuke blew my balls (pun intended). Great job!