This is actually a really fun little physics game, but as a few other people ahve said, the objective could definitely be made a lot clearer, well done. :D
I think that the goal is pretty clear. I think that the theme is a little bit too far but after 5s the game became the best pool game i ever played!
Actually the execution is pretty simple, and maybe the game could be less "pool-looked", but after that the game feel is excellent, and you drive your ball with feeling.
Could had some GUI for information but even like that the game is fun.
IDEA : add other situation like golf to change from the same set.
Well that was an interesting concept and definitely a fun game. I found that it was weird that after the others descend they come back up and I have to redo all my hard work again.
The sounds were OK but I felt it needed music. All in all, it was a really fun game and a job well done :)
Stuff comes back up because it's still active on the other side! It can be frustrating, admittedly.
Originally the idea was to have the holes branch to different specific colour-coded fields, each ball having a particular destination you need to get it to (and then it'd stay there); but I ran out of time before I could get around to doing all the interesting (ish) obstacles and stuff I was hoping to put in. So instead it just makes one new barely-different field each time you've potted all the balls and followed them across.
I agree that a power meter/UI would have helped, but without one this was still a lot of fun. Could probably translate to touch controls pretty easily. Hope you continue development.
There isn't a proper win state as of now, no. For now you can consider yourself to have "won"-ish once you've received and potted all eight coloured balls; I might continue messing with this and going in the kind of better-structured (but more time-consuming) direction I was thinking of before, we'll see.
Yeah, see above - I had more complicated plans, but ended up going with this very simple (and nevertheless sort of buggy) version because I was running out of time. Something to possibly get back to later.
Man... I had no idea what to do in this, possibly due to my lack of experience with pool in general. It wasn't just a "little" baffling, I had no idea what was going on ._. I think that if the controls had been a little bit more sensitive or I'd had a UI to fool with, more feedback, I might've had more fun. Really liked the zooming SFX on the 8-balls, that was actually pretty damn funny and almost made getting wrecked by them forgivable ;]
Seems like a neat concept, though. Thank you for the game!
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Actually the execution is pretty simple, and maybe the game could be less "pool-looked", but after that the game feel is excellent, and you drive your ball with feeling.
Could had some GUI for information but even like that the game is fun.
IDEA : add other situation like golf to change from the same set.
The sounds were OK but I felt it needed music. All in all, it was a really fun game and a job well done :)
Originally the idea was to have the holes branch to different specific colour-coded fields, each ball having a particular destination you need to get it to (and then it'd stay there); but I ran out of time before I could get around to doing all the interesting (ish) obstacles and stuff I was hoping to put in. So instead it just makes one new barely-different field each time you've potted all the balls and followed them across.
Would be cool to see more done with the idea, maybe balls with different behaviors?
Seems like a neat concept, though. Thank you for the game!