Ludum Dare #30compo
Multifaceted
A set of abstract, tessellated worlds lie interconnected in a never-ending cylinder. Weave between worlds, through portals. Avoid obstacles while earning the biggest score possible.
A first person flying game, mindless arcadey fun (I hope...).
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Only thoroughly tested in Chrome. Firefox seems to work. All bets are off for IE/Safari.
I'm hoping to port to mobile Chrome (ideally with support for Google Cardboard and similar VR headsets).
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Note: Hosting isn't final. So come back later if the link's acting up.
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Made with WebGL, using gl-matrix.js.
I used Blender for some simple 3D assets, bfxr for audio and cgMusic for music.
A first person flying game, mindless arcadey fun (I hope...).
---------------------------------------------------
Only thoroughly tested in Chrome. Firefox seems to work. All bets are off for IE/Safari.
I'm hoping to port to mobile Chrome (ideally with support for Google Cardboard and similar VR headsets).
---------------------------------------------------
Note: Hosting isn't final. So come back later if the link's acting up.
---------------------------------------------------
Made with WebGL, using gl-matrix.js.
I used Blender for some simple 3D assets, bfxr for audio and cgMusic for music.








Comments19
Also, I totally recognized the song as cgMusic-generated, with its inexplicable love of long drum-rolls.
I've found that maybe the controls lacked a bit fluidity or movement. I think the overall experience could be much more captivating if there were a kind of rotation when the player moved or if he was evolving around the surface of the tunnel.
Well that's just an opinion, good entry anyway!
If you added a few more portal levels and obstacles/challenges to up the difficulty (even faster rotation/speed) this is the kind of thing people might pay for :)
The change of commands on each stage is so great!
And we have time to learn it. Very good!
GG