Work on your scope management and it could be a nice melee platformer. Dudes in armor make me feel nostalgic about days spend running around in a suite made of ill-fitting metal plates, getting crushed by guys in shining steel. Standing up, and flying through the air from a hit with the shield. Good old days of pain and sweat.
Wow you used Spine, Tiled and Box2D for a Ludum Dare game o_O ? Sounds way too complicated for a 72h game jam, maybe you should have picked some simplier tools. Keep going!
Nice little game, would've been epic if there was a soundtrack and animations on damage taken. Jumpin on skeletons is always fun. However I do not understand what is has to do with the theme
C
Cyto6 Sep 2014, 19:08
Hey!
I'm the second developper there. First of all, thanks you guys for your feedback. As you can imagine @dancingmad, using all those relatively "custom" tools (and often to learn how they work on the fly :/ ) is slowing us down. But it also add some proud and stuff so I think we'll keep doing like that, even if drawing and animating a skeleton takes a whole day.
We initially wanted to have 2 differents level connected with portals that would spawn skeletons, and you would have to go in hell to fix up the world of the living and end the map but we lacked of time :).
The feedback is interesting, so keep going if anyone else is willing to share its 2 cents.
I couldn't finish the first mission because i was not able to jump after killing the second skeleton. Anyway, the graphics are really good, the combat seems a little weird, too easy. Adding audio would have been nice.
(Not really.)