Ludum Dare #30compo
On The Other Side
[ NOW AN SFX! ]
My little entry for the 48 hours compo, On The Other Side. It looks like just another platform game but you can switch "between worlds" quickly, allowing you to avoid the spikes. You can also jump which uses energy. Every 30 seconds a "disaster" occurs which makes gameplay even harder. As of now this is only available for Windows, but I may try and port it to Linux or OSX if needed.
Check out the time lapse too!
Tools:
- C++ (Programming)
- SDL2 (Graphics, sound and input library)
- BFXR (Sound effects)
- LMMS (Music)
- Paint.NET (Graphics)
- Microsoft Visual Studio 2013 (IDE)
Game on!
My little entry for the 48 hours compo, On The Other Side. It looks like just another platform game but you can switch "between worlds" quickly, allowing you to avoid the spikes. You can also jump which uses energy. Every 30 seconds a "disaster" occurs which makes gameplay even harder. As of now this is only available for Windows, but I may try and port it to Linux or OSX if needed.
Check out the time lapse too!
Tools:
- C++ (Programming)
- SDL2 (Graphics, sound and input library)
- BFXR (Sound effects)
- LMMS (Music)
- Paint.NET (Graphics)
- Microsoft Visual Studio 2013 (IDE)
Game on!







Comments11
Also, sometimes the sprite seems to spawn on each other.
Otherwise it's quite a simple concept.