One

by toadpud
Overall★★★★★★★★★★3.18
Fun★★★★★★★★★★3.00
Innovation★★★★★★★★★★3.56
Theme★★★★★★★★★★3.56
Graphics★★★★★★★★★★3.06
Coolness★★★★★★★★★★28%
Wow. I'm actually very surprised I was able to finish my game this time around. This puts me at 3-0 for successful Ludum Dare participation so far! :)

I had a LOT less time to work on the game than I expected, so the game is much smaller and simpler than my original plans for it. I spent most of my time working on the core mechanic, so there's only 4 levels, 2 of which are even the slightest bit challenging. I may add more in a Post-Compo version.

I was especially successful in my ulterior motive, which was to become comfortable and proficient programming with Lua.

Mac and Linux users will have to install the latest version of Love2d in order to run the downloadable binary. (Sorry!)

screenshot

Comments13

DrCicero
DrCicero25 Aug 2014, 02:20
Woo! A Love2d entry! :) But for the ludumdare i decided to use Javascript, to go around the hassle to make a Win64, a Win32, a Mac and a Linux/Source build.

If i click Linux my browser tries to display the love-file as a text-file, this probably means the server sends the wrong Content-type or something? (Actually no idea.)

Anyway, nice mechanic! Quit confusing, too, as always, when you have to direct multiple characters at once. :)
Natman
Natmanauthor25 Aug 2014, 04:05
Agreed. I would have chosen JavaScript as well if I hadn't wanted to learn LUA for other reasons. Packaging the game for all 3 platforms was a hassle, and it's a major reason why I might not continue working on the game for a post-compo version. (I'm still not sure if all of my packages will work on other computers - I'm waiting for responders to let me know if anything is wrong.)
erdnuss25 Aug 2014, 12:18
Interesting idea, simple, but nice looking graphics, and fun to play. It feels like you got have gotten a lot more out of that idea if there only was more time (but of course that's totally okay for a 48h game). Nice! One thing that might have been better: At first, I didn't remember which keys controlled which block, and I found myself trying that out every time I wanted to move. A little label on each block would have helped there.
Natman
Natmanauthor25 Aug 2014, 20:34
@highlyinteractive Sorry about that. I don't know how to fix the .app, so I've removed the .app download link. Mac users can still play the game by first installing Love2D and using the "Love File" download.
ZoneOne227 Aug 2014, 00:38
An interesting mental challenge. I liked it.
OinkIguana
OinkIguana30 Aug 2014, 01:10
Very cool idea. Very difficult to control but still very impressive. With more levels and stuff this could become a great game.
pansapiens30 Aug 2014, 06:16
This is a bit like patting your head and rubbing your belly at the same time ! I liked the minimal style & choice of complementary colours. One suggestion that could make it feel less frustrating and confusing would be to highlight the side of the box corresponding to the key pressed - I kept forgetting which box was WASD and which was arrows, but this would alleviate that, especially as future levels got more complex.
(Twitch stream here: http://www.twitch.tv/omgwtfgames/c/5029045 from ~22:20).
Gaeel30 Aug 2014, 20:46
BTW, it's Lua, not LUA, it means "moon" in Portugese ;)
Natman
Natmanauthor31 Aug 2014, 02:46
Right you are! My mistake :)
Crefossus
Crefossus31 Aug 2014, 03:32
Clean simple visuals. I like the win sfx. Maybe could use an indicator when you try to move in a direction? I had to restart a few times before memorizing it.

Maybe the 3rd level could stay left and right instead of putting it above to incrementally increase challenge.

Fun idea overall.
vividhelix
vividhelix31 Aug 2014, 03:32
Very interesting mechanic. More levels would have been nice, but I ran into the same issue with my build (though I have 5 levels, woo!) :)

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