Right click a previously hacked planet to 'fortify' it.
Nodes provide information about how long they take to be hacked (bottom rigth) and how much time bonus (bottom left) they give you when being traced (countdown).
The symbols found on planets or moons, describe the type of the respective node. Here is a list of all possible types.
Opened up the game, "Woah! Looks neat!... Now what..." had no idea what to do, came back to this page, found the controls, alright! Let's play.
Numbers by the planets had no meaning (that I could tell) hacked a few planets, figured out the red shield was probably the firewall, would get the win screen immediately followed by the fail screen almost every time. Finally got to level 2 and tried nearly everything but always got win screen + fail screen immediately afterwards.
Thank you all for your helpful feedback! We edited the description to give a more complete introduction on how to run and play the game. @lytedev Thank you for your detailed comment. We might get the fail state fixed soon.
Hmm. It feels like I should be able to counteract a hack, but I can't figure it out. It'd be nice to have a retry button when at the fail screen. There certainly seems to be a bug on the second level. I can hack up to the win-state planet and successfully hack it, but the previous planet's detection completes afterwards, causing the game state to change to failed.
Nitpicks:
- This could use some music. - I need a restart button. Sucks to have to reload the game and lose my progress. - It's hard to see when a hack will be detected, and it seems completely deterministic. i.e., there's only one way to win a level. This really needs some variability.
Was easy to understand from the start, the sound made everything better and made the not-so-good camera controls bearable, as I could hear what was going on. It could have a few more levels though.
Nice game concept. I really like the graphics with the icons and numbers, reminds me of some complex space strategy game.
I'm not sure about the difficulty, I found level 3 extremely hard, while level 4 was really easy. But maybe I just played it wrong.
I would be great if the network of planets/moons/satellites were more extensive and maze-like. Like that the player would really have to think through which planets he would need to hack.
I liked the concept, but didn't really understand what the numbers meant, and why hacking a node would work sometimes, and other times not (the same node after restarting a level.)
Would love to give it another go if it was a bit clearer how to play it correctly :)
The graphics and audio are beautiful, but it does seem like you just re-implemented Deus Ex's hacking game. To me it seems like there's little strategy involved besides hacking directly to your target as quickly as possible. And that's just a matter of how well you can target your clicks.
Comments25
Numbers by the planets had no meaning (that I could tell) hacked a few planets, figured out the red shield was probably the firewall, would get the win screen immediately followed by the fail screen almost every time. Finally got to level 2 and tried nearly everything but always got win screen + fail screen immediately afterwards.
@lytedev Thank you for your detailed comment. We might get the fail state fixed soon.
Nitpicks:
- This could use some music.
- I need a restart button. Sucks to have to reload the game and lose my progress.
- It's hard to see when a hack will be detected, and it seems completely deterministic. i.e., there's only one way to win a level. This really needs some variability.
I did sudo apt-get install love to run it. anything else I need to do?
Overall, I had fun. Great job!
I'm not sure about the difficulty, I found level 3 extremely hard, while level 4 was really easy. But maybe I just played it wrong.
I would be great if the network of planets/moons/satellites were more extensive and maze-like. Like that the player would really have to think through which planets he would need to hack.
Would love to give it another go if it was a bit clearer how to play it correctly :)