Parallel Island

Overall★★★★★★★★★★3.26
Fun★★★★★★★★★★2.90
Innovation★★★★★★★★★★3.12
Theme★★★★★★★★★★3.80
Graphics★★★★★★★★★★3.95
Audio★★★★★★★★★★3.13
Humor★★★★★★★★★★2.45
Mood★★★★★★★★★★3.37
Coolness★★★★★★★★★★78%
Story: Two parallel universes have collided. In the crash, the living creatures became mixed between the two universes.

Task: Get all of the living things to their own universe.

Catch: One of the universes is evil and its members will attack the members of the good universe, including you!

How: Use the switcher item(l-click when selected with r-click) to teleport between universes. Stand beside to an entity to teleport it with you. Repeat till sorted!

Controls:
WASD - Move
Arrows - Change Camera
+- - Change Zoom
E or l-click - Use Item
Q or r-click - Switch Item
Space - Jump
Shift - Run
P - Toggle Pause
M - Toggle Mute

PLEASE NOTE : It works a lot better as an application rather than an applet. If having trouble with the applet, try downloading the application.

Please Enjoy!
Let me know what you think. :)

Developed in Java with LWJGL.

Comments20

sharpcoder
sharpcoder25 Aug 2014, 02:34
Really awesome! I love the concept, it's a pretty cool take on the theme. The music is quite nice too. Good job! My only suggestion would be for a bit of direction. I wasn't exactly sure what to do and almost died before I realized I was the one teleporting people between worlds!
TheZiggy25 Aug 2014, 02:49
The web version doesn't run, it said error :/ It looked cool though.
gillenew
gillenew25 Aug 2014, 02:56
looks pretty cool, but I couldn't test cause the link doesn't work
alastairbreezeauthor25 Aug 2014, 03:06
Thanks sharpcoder :) glad you liked it. I have added extra clarity in the description which will hopefully help.

And really sorry to hear it doesn't work on web for you :( I'd recommend trying the jar if you can? Also which is the broken link? Thanks :)
Fanatrick
Fanatrick25 Aug 2014, 03:09
Good but expected take on the theme. Voxels are nice, everything runs smooth. Enemies take too long to be killed though.
Kyle Mac25 Aug 2014, 03:11
I agree with sharpcoder, I was really confused playing the game at first. I'm still not quite sure how to teleport characters between worlds? Do I need to walk up to them or does it work if I just look at them?
alastairbreezeauthor25 Aug 2014, 03:12
Hi Kyle, you have to be close to them to teleport with them :)
ENDESGA
ENDESGA25 Aug 2014, 04:53
Oo wow, it's like minecraft and cubeworld put together! :D
DrHahn25 Aug 2014, 07:44
It's really cute. I had a bit of trouble with the controls, it mores more sense to use Q and E since the moving the mouse doesn't move the camera.
breadstix26 Aug 2014, 20:35
Loved the concept and the implementation. You did an amazing job for 48 hours!
43iscoding
43iscoding27 Aug 2014, 22:03
Very solid game for 48 hours! Great job!
cstudios27 Aug 2014, 22:06
Wonderful graphics and artstyle. Excellent sound and music. Its unbelievable that this game was made for compo!

But it takes to long to figuring it out. Nice job!
alastairbreezeauthor28 Aug 2014, 21:38
Thanks for the nice comments, hopefully can learn from some of the feedback for future :)
bluesky31 Aug 2014, 20:23
Nice entry, well done.
LandoSystems
LandoSystems31 Aug 2014, 20:25
Nice style, chill music... controls were a little confusing, but great work for a compo entry! Well done!
ZeppelinCaptain31 Aug 2014, 20:28
Very cool idea with the switcher, but you move way too slowly to be able to do anything. Nice graphics and music though :)

An indicator of how close you have to be to people in order to "switch" them would be a big help.
Nooner Bear31 Aug 2014, 20:58
A bit odd at first, but I got used to it. Neat job!
radmars
radmars1 Sep 2014, 18:41
Cool concept. I wish the creatures had a little more visual indication of whether they were evil or not, I had to rely on the minimap a lot (which kept on going behind the scenery) which was tough. Also it would be good if there was some sort of visual indication of when you could switch, that felt a bit weird. Otherwise, nice work!
kirbytails76 Sep 2014, 06:55
Nice aesthetic. Do be sure to render your UI above everything else. Also, having the camera mapped to arrows proved cumbersome.
JonathanG12 Sep 2014, 16:13
It is quite hard to teleport everything without dying, and the trees often get in the way of the camera (even when rotating the camera around), but otherwise good!
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