Peeka Boo

Overall★★★★★★★★★★3.04
Fun★★★★★★★★★★3.27
Innovation★★★★★★★★★★3.50
Theme★★★★★★★★★★3.00
Graphics★★★★★★★★★★3.28
Audio★★★★★★★★★★2.92
Humor★★★★★★★★★★2.63
Mood★★★★★★★★★★3.08
Coolness★★★★★★★★★★48%
Scare the phony hunters. They are trying to pretend there is a ghost to get money out of people!

Use objects to scare the hunters enough to make them leave. Don't get seen as they will find out there is a real ghost and use there ghost detectors.

WASD & Mouse to Move. Tap e to toogle. Hold e to overload scoring a bigger scare.

The theme is based on you being connected to the spirit world.

Comments10

TeamOnBack
TeamOnBack25 Aug 2014, 15:49
Nice to see all sorts of games coming from this theme for sure. I like the tie into the theme with the whole ghosts and stuff. Suggestion: Pop UI on intractable things to make them scared
JetL33t25 Aug 2014, 15:49
Pretty nice implementation of the theme :P
I like it.
teoacosta25 Aug 2014, 15:50
This was a cool take on the Connected World. I wish there was some animations on the ghost hunters so you'd know they were scarring them.

Really enjoyed it!
Garrett Hoofman25 Aug 2014, 15:52
This was really cool, I like the idea.
I think the character movement could use some work though, like slow it down, make him float a little bit, kind of ghosty :)
McFood25 Aug 2014, 15:55
I really liked the classical music. Scaring them with the piano was quite fun.
You get seen quite slowly, so I found I could just stand in the light and toggle them to death.
But the gameplay concept was great, I liked sneaking around and trying to startle them. Good atmosphere
rantt
rantt25 Aug 2014, 16:02
I enjoyed it. I like how you interpreted the theme. Nicely done :)
Berail
Berail25 Aug 2014, 16:09
Interesting idea something like first person Ghost Master :D keep it up i would like to play this when finished :D
Midnight Creators26 Aug 2014, 04:25
Interesting and funny idea. Its easy to scare hunters frantically clicking on the same item before they are approaching you ... I feel that it interferes with the gameplay, and could be circumvented, decrease the percentage of fear added to each click for each object. With this the player would walk around the house.
Druid
Druid28 Aug 2014, 20:49
This is really most cool idea here! Neat game! (and i really liked sound theme!)
Nooner Bear31 Aug 2014, 07:13
Great mood and implementation!

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