Try to escape the city where while avoiding the blast wave! You can shift between two dimensions, each with a different set of buildings, to avoid obstacles.
Use the arrow keys to move and the spacebar to shift between dimensions. Press escape to quit!
There are four levels of ascending difficulty. (You can keep playing past level 4 but the difficulty won't increase further.)
Written in C++ using DirectX 11 and FMOD. "Graphics" are mostly procedural with a little help from Photoshop. Music and sound made with Ableton Live and Audition.
Compatibility notes: - Requires Windows 7 or 8. - The game runs in a 1280x720 window. If your screen resolution is lower than that--first of all, greetings, time traveler from the 90s! Second, the game won't fit your screen. Sorry!
I saw this in the blog, but reached it through the rating system. The game did a very good job of creating a constant feeling of danger and I loved the dimension-warping mechanics, but things often felt random - I would get stuck with no time to find a way out.
Found this because we chose the same name for our games (and the basic mechanic is kinda similar as well :D) Really cool game, I liked the minimalistic graphics and gameplay. Music was also quite nice, however the loop was a bit too harsh. Really nice entry!
Very interesting concept and nicely executed. Played the game for a fair bit.
My only criticism is that the level generation felt too arbitrary. I could get a level 2 that I could just walk forward and or I could get one where I'd get blocked by both dimensions in a big area.
Interesting concept, but it mainly relies on luck. Sometimes you can clear a round with no problem, but the majority of times have rounds that felt impossible to clear. The dimension changing bit is pretty cool, but there needs to be some way to generate the levels accordingly.
FYI, it's rather unfriendly to have no way to readjust the game's window resolution, especially since it's quite higher than average. Be courteous, even for those from the 90s!
Great game. Nice arcade feel. It's very challenging but it keeps you playing. The level layout seemed random and the pace is really fast. The mood makes you feel super stressed. Good job.
Comments21
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Not rating this game due to it being unplayable for me.
It'd be a bit more accessible if you didn't start at the beginning each time you got destroyed.
I loved the music too.
My only criticism is that the level generation felt too arbitrary. I could get a level 2 that I could just walk forward and or I could get one where I'd get blocked by both dimensions in a big area.
FYI, it's rather unfriendly to have no way to readjust the game's window resolution, especially since it's quite higher than average. Be courteous, even for those from the 90s!