I just finished the game, quite fun and very original. It was hard to control the character at first but after a few minutes you get the hang of it. I want more levels :D
Super solid game, takes a little while to get the hang of those controls, but really satisfying once you nail that landing. Extend it a bit and you could sell this on mobile, definitely.
Awesome idea XD really funny, but daaaamn it's hard hahaha, I kept smashing into the sun until I gave up, btw, found this weird bug lol I landed in a planet in a way that I got stuck bouncing repeated times, made a little video of it xD https://www.youtube.com/watch?v=k8i2aGeGDDo
I like the simple, clean aesthetic and the controls were pretty tight. I made it to the next universe, and am looking forward to seeing if you make a sequel.
Art-style and sounds are great! At the beginning controls are not clear enough and sometimes unpredictable, but after a couple levels you get used to it. Happy trails! :)
Lovely game, very creative idea. The physics of it really intrigued me. Nice touch with the trail indicating your trajectory given your current input. I was tempted to see if I could build up enough momentum to slingshot out of one of the earlier levels without the trampoline, but I suspect it's not possible :(
This needs more levels! This is like mega intergalactic pogo trampoline jump. Really fun idea! To bad there aren't enough levels but it's a great work for the compo.
This is like Kerbal Space Program meets pogo sticks. I like the retro '50s graphic design and game play. Took a little pratice to get used to the controls, I thought W and S were to accelerate and slow down respectively but it turned out all the keys were directional.
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bob_fish7 Sep 2014, 06:37
Great job! Loved the physics. Quite hard but good. Loved art and music, really set the mood.
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Cake&Code9 Sep 2014, 05:32
It was fun to slow the speed down so much that you'd stutter on top of the planets, the spammed pogo sound was just funny to boot :D
Amusing :) Figuring out the controls at first made navigation difficult, but when I had them figured out it became a bit too easy. Perhaps what threw me off at first was the way the navigation arrow "jittered"; made it seem like my input wasn't working when it actually was.
I like the music, but not the theme. Mechanics are too frustrating.
On the very first world, it was unclear (or rather, seemingly ineffective) that I could push the player away from the planet, and I got stuck in an ear-murdering tiny-jump position where the only way out was to restart.
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I like the fact that you've come up with a different look for space instead of just making it boring black.
I landed in a planet in a way that I got stuck bouncing repeated times, made a little video of it xD https://www.youtube.com/watch?v=k8i2aGeGDDo
It was fun, thanks for this entry!
Figuring out the controls at first made navigation difficult, but when I had them figured out it became a bit too easy.
Perhaps what threw me off at first was the way the navigation arrow "jittered"; made it seem like my input wasn't working when it actually was.
On the very first world, it was unclear (or rather, seemingly ineffective) that I could push the player away from the planet, and I got stuck in an ear-murdering tiny-jump position where the only way out was to restart.