Polypus

by andymar
Overall★★★★★★★★★★2.59
Fun★★★★★★★★★★2.66
Innovation★★★★★★★★★★3.02
Theme★★★★★★★★★★2.78
Graphics★★★★★★★★★★2.02
Audio★★★★★★★★★★3.00
Humor★★★★★★★★★★2.28
Mood★★★★★★★★★★2.19
Coolness★★★★★★★★★★75%
Wow, this must be the most rushed game ever. Come on, I know it's my second run, but I'm still only 14. And I only had about two hours. And I spent about half that time making the music.

Welcome to the distant star system of Polypus Alpha! Everything's fine, but then a black hole comes along and starts taking your planets. So you, the Star, have to fire, I dunno what it is, actually, to connect and stop them from being dragged away.

So, yeah. You drag your mouse from the "sun" in the center to the planets that come your way to attach them. And press space to reset.

HAVE FUN!!!

A note to anyone noticing the modification dates - I cleaned up a few bugs in this newer version: fixed a problem with the frame rate, the music now plays to the end before restarting, the worlds now bounce off the sides etc. but nothing to drastic, so you can calm down ;).

screenshot

Comments26

Linus123xbb25 Aug 2014, 15:08
Decent game, although, you should've put less time in the music and more time on the actual game. Because I wasn't even able to get more than 11 planets, and thus I didn't hear much of the music.
Endurion
Endurion27 Aug 2014, 09:12
Nice game with annoying music :)

The idea is a good one. It's nasty when planets bounce off outside the screen as you can't connect them anymore.
xandy1 Sep 2014, 13:58
pretty sure your game has a memory leak/bug unless 2gb ram usage are normal
xandy1 Sep 2014, 14:04
you are creating 2 new fonts every frame (lines 175 and 179) you should store them in a global varoable and use setFont maybe ;)
Code Whiteauthor1 Sep 2014, 14:25
@xandy Oh yeah I see that. Yeah if you leave it idle... Should be sorted now.
MunkeeBacon
MunkeeBacon1 Sep 2014, 14:33
Decent game! quite a few major bugs though.
ratking
ratking1 Sep 2014, 15:34
This is nice!
Hempuli
Hempuli1 Sep 2014, 15:49
A cool idea! It was fun to play the game, although I wish there were on-screen instructions. You can get points even after losing by dragging your mouse from the middle to already-connected planets.
DeltaF11 Sep 2014, 15:54
It's very difficult to survive more than a few seconds, perhasp add a lives system? Good job on a 2 hour game however XD
jahmaican
jahmaican1 Sep 2014, 16:19
So... I have no idea what is this game about. And my high score is 7. And the music is great.
vividhelix
vividhelix1 Sep 2014, 16:42
Feels rushed indeed. Good idea, and the music was nice but like others have said, didn't get to hear much of it...
bluesky1 Sep 2014, 17:15
Nice entry, well done.
chowee
chowee1 Sep 2014, 17:32
Decent game for a two hours work. Too bad you didn't get time to polish a bit more and add some features, it could have been great. Nice work on the music though !
Tom Liebmann1 Sep 2014, 17:34
Gets a little easy after the whole screen is filled with connected planets. The connecting mechanic seems not to work as expected as you can click on already connected planets to connect new ones.

But nevertheless I think it is a decent idea and a good job for a 2h title.
fcpfoof
fcpfoof1 Sep 2014, 17:36
Very cool idea, however it's a little buggy (sometimes does not attach planets, and sometimes attaches by itself).
egos1 Sep 2014, 17:46
crazy entry
ShadowStryker
ShadowStryker1 Sep 2014, 17:54
The idea was good, but the execution could have been better. Game also crashes after three or four losses.
Knowledge2 Sep 2014, 14:57
It sends me an error: Canon create canvas: not supported by your OpenGL implementation.
creative6302 Sep 2014, 21:21
Haha, I liked the music. The game crashed on me quite often, but I did manage to get 8 planets in-between reloads.
brokenbeach6 Sep 2014, 11:30
I think its important to learn where to focus your efforts. The game wasn't particularly fun. Which is the key thing to any game entry. I'd reccommend spending much more time on actual gameplay. Well done on your second entry though.
cstudios6 Sep 2014, 12:12
Its hard! Really hard. The music is great, but maybe more focus on the gameplay would help this entry a lot.
RodRoy16 Sep 2014, 20:18
Bit buggy, but I like the idea.
ZeppelinCaptain7 Sep 2014, 17:43
I want to echo the complaints that many of the other commenters have, but also the congratulations! I think it's great that you're already participating in Ludum Dare, keep at it :)
IsaacL.Balogh
IsaacL.Balogh8 Sep 2014, 02:24
I really liked this! there were a few issues like the audio repeating like that (when you lose and then go back) got annoying and there were some weird connections when I'd drag to one and then another ball would be connected but overall really fun!
kidando
kidando8 Sep 2014, 07:07
I found it a bit hard to grasp. But congrats on submitting your game for the 48 hour compo.

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