Hi! This is the first time I'm participating in LD. I really would have loved to submit my entry to the competition but since I didn't have time to work on sunday I have to upload it to the jam.
I've written all the code within 2 days with the following tools: Language: C++ Editor: gVim Compilation: MinGW Graphics: Gimp Libraries: SDL2 (to get a window, OpenGL context and input events)
Since I didn't have the time to polish the game and to give explanations, I have to write a short introduction in the notes.
__Theme__: The evil has build a connection between worlds to intrude our land and destroy the main castle. Stop them!
__Interface__: On the right side of the screen there is the control panel. At the top you can see your money as a yellow number. At the bottom there is your score in red. Currently you can build 3 types of units by first clicking at the icon in the control panel and then placing them on the map.
__Controls__: You can use WASD to move the camera around the map and Q to close the game at any time. The game is played mainly with the mouse since the main goal is to protect your castle by placing the following defensive units:
The thrower: The thrower can throw all types of things at the enemies to deal damage.
The gatherer: The gatherer automatically gathers ressources when placed next to them. Currently there are three different types of ressources: Rock, lumber, and tar. If you click on a gatherer he gets selected and you can then select the thrower or spear-manufacturer by simply clicking them. He then forwards the stuff he collects to one of the selected units.
The spear-manufacturer: The spear-manufacturer needs one wood and one stone to produce one spear. Like the gatherer it can then forward the spear to selected units.
__Goal__: Your goal is to build up a ressource pipeline so that there are many things hitting the intruding monsters.
Hints: - you can click the portal to speed up spawning - different materials have different strength: Log < Boulder < Spear - tar can slow down enemies - enemies use the shortest path and placing units blocks their way
I am really thinking of putting more features into the game and doing a post-LD update.
Took a while to figure out as nothing is labelled. Pretty fun and of reasonable difficulty when it starts going. Could really use some clarification in a lot of places though. Graphics are very nice.
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