Portal Quest

Overall★★★★★★★★★★2.77
Fun★★★★★★★★★★2.57
Innovation★★★★★★★★★★2.38
Theme★★★★★★★★★★3.00
Graphics★★★★★★★★★★2.29
Audio★★★★★★★★★★2.10
Humor★★★★★★★★★★2.27
Mood★★★★★★★★★★2.18
Coolness★★★★★★★★★★26%
Your mission
-----------
You are lost on a planet far away and you have to find a way home.
Use the blue portals to travel to other planets.
Find the address of your home planet to win the game!

Controls
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Move: WASD or arrow keys
Fire: Left mouse button
Aim with your mouse!

screenshot

Comments10

koalamo25 Aug 2014, 01:56
Really cool - reminds me of a simpler hotline miami. I had a bug where I got kicked off the map though on the second level after a shot made contact.
C_Walden25 Aug 2014, 04:26
Not very attractive, and it's too easy to get stuck in walls. I even accidentally walked through the edge wall once and got stuck. Interesting concept though, but everything kinda looks the same.
Pinqu25 Aug 2014, 11:35
Love the retro graphics :) Unfortunately the game seemed to crash when I entered world 4.
dickpoelen
dickpoelen25 Aug 2014, 11:35
Got to 3 digits. Pretty nice. Some of the sound effects are kinda hard on the ears though...
technocf25 Aug 2014, 12:28
The idea behind the game is good although the enemies deal too much damage making the game really difficult to play.
mess110
mess11025 Aug 2014, 12:30
nice feel with retro sounds and graphics
cobracommander25 Aug 2014, 12:30
This looks like its written in Turbo Pascal. I love it.
monsterkillu
monsterkillu25 Aug 2014, 12:38
Nice one though i seem pretty confused about the portals and stuff ..
x1212
x121226 Aug 2014, 13:19
nice idea, but in my case the framerate was too low, I have a hard time navigating through the levels ... I guess I will try again from an other PC
mrexcessive1 Sep 2014, 19:05
Hi there. Nice idea revealing parts of win condition... feels more useful than collecting crystals ;) Movement along corridors is glitchy... can get stuck needing to move 1 or 2 pixels up or down, but always moving 3 or more... maybe need to align to a hidden grid or something. The combat felt 1-sided, difficult to get on top of the mobs.

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