Potatoes To Mars
Controls:
Arrows - move
Space - jump or fire (depends on the part)
Our game is about making a connection between Earth and Mars (two worlds) to save Earth from potato-asteroids' attack.
As the human hero, you fly to Mars to ask for the help of the aliens to get you a weapon to fight the potatoes.
Yea, we really like potatoes, so the game contains potatoes, a lot.
The music was created by incompetech.com, so if you like it go check the website.
Code: Phaser (Javascript library : http://phaser.io/)
Text editor : Sublime Text
Graphics: Photoshop + Flash + Paint.NET
Main Programmer: HELLO23
Main Designer: Slime_Blue
This is the first Ludum Dare for Slime_Blue, and this is my third LD, but first Jam.
Feel free to comment :)
Arrows - move
Space - jump or fire (depends on the part)
Our game is about making a connection between Earth and Mars (two worlds) to save Earth from potato-asteroids' attack.
As the human hero, you fly to Mars to ask for the help of the aliens to get you a weapon to fight the potatoes.
Yea, we really like potatoes, so the game contains potatoes, a lot.
The music was created by incompetech.com, so if you like it go check the website.
Code: Phaser (Javascript library : http://phaser.io/)
Text editor : Sublime Text
Graphics: Photoshop + Flash + Paint.NET
Main Programmer: HELLO23
Main Designer: Slime_Blue
This is the first Ludum Dare for Slime_Blue, and this is my third LD, but first Jam.
Feel free to comment :)






Comments13
but no worries, it works in Chrome!
I like the cartoonish style and the potato reference :)
And also that "big" surprise from stage 1
All in all i think the music really make the game. It gives an intense feel but no overly done.
Good job!
screen.init is not a function
screen.update is not a function
If these are optional functions of a canvas, perhaps protecting them with a try block would get things further?
I did feel like the very first level, the asteroid field between Earth and Mars, was far too hard (though obviously I got past it). There's very little reaction time available between when most of the asteroids appear on screen, and when they can hit you. Even a slight reduction in asteroid speed could make a difference there.
For the final bit, shooting down the asteroids, I thought it could last a little longer, and ramp up more from easy to hard difficulty challenge.
Great game!