this is my first try. I had very little time but was dedicated to join in!
it's a rough game, not finished at all! But it's a proof of concept ;-)
how to play: link two blocks by clicking them after eachother :-) every box gets gold per second per connection with another box
the intention I had was setting up a high score to who can link all boxes ( more than 4 boxes ofcource xD ) the fastest, but only had time to build this crap :p
Not a bad proof of concept! But this is very far from a playable game. My thoughts are the next step from here would be growing the world as you take over more boxes. Perhaps you could use a Lindenmayer fractal to create a detailed world (don't be scared by the name, they're dead simple to program -- google L-systems). Example: http://www.cgjennings.ca/toybox/lsystems/dragon-curve.png
The game concept is good. Unfortunately it doesn't look like a finished game. If you invested a little more time it would have been a great game, I'm sure!
The basic concept sounds good but there isn't much to do so far! I'd add some more visual feedback on what you can / can't do, and introduce a mechanic to generate more boxes.
I don't know others but i couldn't play it...I click on each part of the screen and nothing happens :(...I followed you instructions and also nothing happens...Sigh...
I do not really get the game mechanic. Can you explain it in the description? I also found out that it does not work with chrome (with firefox it does).
it's a decent little nugget of an idea—to have the player basically monitoring the little things happening on-screen and looking for connections to be made. in it's current state I have to click at least 10 times to make a connection (it seems like you need to click the upper-left of the box? but even that doesn't work most of the time?), so it's not very playable at all, but... baby steps!
I like the idea, it would be interesting to see a post-compo version with a greatly expanded world, more workable controls, and perhaps some special box types with different effects.
My thoughts are the next step from here would be growing the world as you take over more boxes.
Perhaps you could use a Lindenmayer fractal to create a detailed world (don't be scared by the name, they're dead simple to program -- google L-systems).
Example: http://www.cgjennings.ca/toybox/lsystems/dragon-curve.png