Process goods - processing levels connected into a chain of workers. Replace human workers with robots - no matter where you work, what you work on, robots will do it more efficiently.
Arrow key or wasd to move around, '1' to upgrade human worker to a robot for a cost of $100. Initially, you should just try to get some goods to the end to be able to afford some robots. Nothing is perfect though, when goods are dropped to ground, you'll pay for it.
I used Unity3d as game engine, Gimp for the few sprites, Reason+Renoise for sounds. Unfortunately no music. And the game could use a few tuning passes :).
Surprisingly interesting gameplay, it kept me hooked for a few minutes. I wish the boxes weren't so physics based though, it makes the gameplay kinda frustrating.
Like the sounds and the idea of a kind of time management thing you have goin on. Pretty hard though. Any tips? I couldn't get far enough in to see the theme.
You get game over when you run out of money - every action costs money, eventually you run out. Could be make a lot clearer though, some visual indications. And it's not really tuned right, maybe too difficult. Physics->Frustration is supposed to be the random element there, but some of the "machines" are getting stuck a bit too much :).
I've tried this a bunch of times and never made it past 1 robot. I don't even feel as if I'm improving. I think either I'm missing something, I'm not good enough at time management, or this game is just too hard.
Excellent sound design! It was almost like a rhythm game when things got going.
Boxes sometimes seem to glitch out or be missed by robots even when you replace all the factory workers, however.
Overall very clever idea.
(commenting again in case this replaces the earlier comment): I managed to beat it once, but trying to beat it again, glitches make it very frustrating. Otherwise it would be awesome! In particular, the vertical green lines are the worst offenders. Sometimes you can be standing at them, not even a robot, and yet the boxes will spin and hit the ground.
Another big issue is that sometimes the SAME box seems like it can repeatly trigger the floor hit, ending the game very quickly.
If the robots were good at carrying boxes and the boxes did not randomly drop out of the machines, it would be super satisfying, kind of like a playable blue-ball machine.
Having probably lost a few times because of glitches before, it's only fair that I won because of a glitch that stopped boxes from hitting the ground. :D
@GAFBlizzard, heh yep it does glitch quite a bit. I was kinda thinking that it's "machines are not perfect" type of system, but perhaps it's just more frustrating than fun. Still, can result in some funny scenarios.
Comments24
Really funny game.
Boxes sometimes seem to glitch out or be missed by robots even when you replace all the factory workers, however.
Overall very clever idea.
Boxes sometimes seem to glitch out or be missed by robots even when you replace all the factory workers, however.
Overall very clever idea.
(commenting again in case this replaces the earlier comment): I managed to beat it once, but trying to beat it again, glitches make it very frustrating. Otherwise it would be awesome! In particular, the vertical green lines are the worst offenders. Sometimes you can be standing at them, not even a robot, and yet the boxes will spin and hit the ground.
Another big issue is that sometimes the SAME box seems like it can repeatly trigger the floor hit, ending the game very quickly.
If the robots were good at carrying boxes and the boxes did not randomly drop out of the machines, it would be super satisfying, kind of like a playable blue-ball machine.
Having probably lost a few times because of glitches before, it's only fair that I won because of a glitch that stopped boxes from hitting the ground. :D