
Prometheus Unbound
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Prometheus Unbound is a planet management game where you start with a single planet, and you must develop your infrastructure to support your quest to colonize new worlds. As you colonize new worlds you will discover that each world will not be sustainable on its own, and you will need to forge trade routes to support your ever growing empire.
The game mechanics and interface are fairly complex and we did not get time to add in tooltips or a tutorial, so if you are struggling we recommend you read some of the tips below!
WASD and Arrow Keys scroll the camera.
Clicking on a colonized world will bring up options for managing that world.
Planets will steadily grow in population as long as they have adequate food, water, and housing.
Resources are gathered by building infrastructure, mines will gather ores, farms will gather crops, etc.
Most buildings will require Manpower to run. You can add and subtract workers to your structures on the right hand-side of the interface.
Raw resources are then refined by building production infrastructure such as a Steelworks or Food Processing.
After you have some steady production set up, you can build a Spaceship Factory, which will allow you to build Scouts, Colony Ships, and Haulers.
Scouts are cheap units used to determine what resources a planet holds. Click on a scout ship and then right click another planet to send it there.
Colony ships are used to settle on new worlds, send it to a planet and that planet will be yours!
Haulers are used to transport goods between your worlds. You will need to manage your trade options for these to start working.
In the resources menu you are able to set resources to be imported and exported from the planet. On the right is a stockpile option where you can increase/decrease the minimum amount of resources to be kept on your planet.
Credits
Luke Baird - Art, Design, Testing
Andrew Beasley - Design, Art
Patrick Beasley - Programming, Design, Art
Brendon Byrnes - Music
Tim Cox - Design
The game mechanics and interface are fairly complex and we did not get time to add in tooltips or a tutorial, so if you are struggling we recommend you read some of the tips below!
WASD and Arrow Keys scroll the camera.
Clicking on a colonized world will bring up options for managing that world.
Planets will steadily grow in population as long as they have adequate food, water, and housing.
Resources are gathered by building infrastructure, mines will gather ores, farms will gather crops, etc.
Most buildings will require Manpower to run. You can add and subtract workers to your structures on the right hand-side of the interface.
Raw resources are then refined by building production infrastructure such as a Steelworks or Food Processing.
After you have some steady production set up, you can build a Spaceship Factory, which will allow you to build Scouts, Colony Ships, and Haulers.
Scouts are cheap units used to determine what resources a planet holds. Click on a scout ship and then right click another planet to send it there.
Colony ships are used to settle on new worlds, send it to a planet and that planet will be yours!
Haulers are used to transport goods between your worlds. You will need to manage your trade options for these to start working.
In the resources menu you are able to set resources to be imported and exported from the planet. On the right is a stockpile option where you can increase/decrease the minimum amount of resources to be kept on your planet.
Credits
Luke Baird - Art, Design, Testing
Andrew Beasley - Design, Art
Patrick Beasley - Programming, Design, Art
Brendon Byrnes - Music
Tim Cox - Design