
Ludum Dare #30compo
Quantum Dash
Three parallel universes are drifting apart from each other. Find "quantum cords" and align them interdimensionally to keep the worlds connected. Arrows to move, tab or space to switch between the universes. Flashing and glitching show anomalies between the universes, and each anomaly causes an explosion when a cord is connected.
The Windows binary and the generic SDL source code are in the same zip file. The source code should be a pretty straightforward compile (just run make in the source directory) if you have a unixlike system with gcc, perl and sdl-dev installed.
This is the first time I am attending this kind of compo, and also 10+ years since I programmed a game of any kind. Nevertheless, I set some additional challenges for myself:
* 24 hours instead of 48 (although I've done some bugfixes later and will perhaps change the music)
* Minimum set of libraries (standard C + SDL without OpenGL or media loaders, everything else from scratch).
* Avoid pre-rendered assets (prefer generated and synthesized content).
* Try new ideas in game design instead of copying. (In this case, I wanted to try parallel universes as a central game mechanic)
The Windows binary and the generic SDL source code are in the same zip file. The source code should be a pretty straightforward compile (just run make in the source directory) if you have a unixlike system with gcc, perl and sdl-dev installed.
This is the first time I am attending this kind of compo, and also 10+ years since I programmed a game of any kind. Nevertheless, I set some additional challenges for myself:
* 24 hours instead of 48 (although I've done some bugfixes later and will perhaps change the music)
* Minimum set of libraries (standard C + SDL without OpenGL or media loaders, everything else from scratch).
* Avoid pre-rendered assets (prefer generated and synthesized content).
* Try new ideas in game design instead of copying. (In this case, I wanted to try parallel universes as a central game mechanic)
Comments2

Khaibit25 Aug 2014, 03:13
Cool idea, and as a procedural generation nut myself, I like the whole concept :) Keep up the great work!



I have to confess I struggled to work out the mechanics - since you can pass through tiles it's not immediately obvious how the game works, and I found myself dying when moving between worlds seemingly at random...