Cool visuals. Rather than using numbers to represent all the stats, I'd recommend using icons or bars of some sort. I couldn't tell when my health was down far enough to be in danger, generally, so I died quite a bit.
(Also... a button to quit would be appreciated. Had to give the three-finger salute to close out when I was done!)
art is pretty decent in game; the UI art ( like the title screen) is a bit uncomfortable to look at. The music is good, but doesn't really fit the games look. Also, the shooting sound effect is really annoying, would be better as something softer. Some sort of way to regain health would be nice, since it's really easy to get killed by enemies right now. Otherwise, looks like there's a lot of potential here; I think the world swapping mechanic was cool and could really be taken to interesting levels.
I liked most of the mechanics, but the jumping seemed inconsistent. Many unexpected deaths resulted from not being able to see what was on the other world and warping into spikes or a pit, and I found it was quite possible to materialize inside a platform. The level design and graphics were good, though, and the music was quite atmospheric.
Nice particle effects and game mechanics. The level design is quite hard for me. I think the gravity is too low, it makes the jumping feels floaty. Also I think the character needs a jumping animation too. Overall it's decent game, thank you ^_^
Very rough around the edges, but cool concept, little more polish and this could be superb. I liked the action but felt the platforming was bit too clunky, you don't know where it's safe to switch or not.
Very, very difficult. World switching was cool, but I felt like at many times it was a 'temporary battle safety key' since one world didn't seem to have much in it. I understand world switching is used to progress too, but I felt like more could have been expanded upon there.
Platform switching is GREAT, but could do with some tuning - far too easy to find myself in a horrible situation. =) Gameplay is fun, music is nice, sound effects are effective! Nice work for the compo - you got a LOT done!
so difficult, im kinda blind and need more visual information instead of just numbers xD, was kinda hard to predict when to use the dimension switch (always looking at the arrow to tell me to switch xD) but amazing job, love the graphics and audio
The world switching mechanic is cool, I think 1 thing that would really help the gameplay is to have the "neutral" platforms that are in both worlds be a different color. So that when you switch from blue to red you know which platforms will disappear, and which ones will stay. Overall, solid entry :)
right clicking brings up the unity context menu, you should disable that when you do the web build (in player settings). It's difficult to tell which platforms will be there when you switch back to the other world, maybe clearly show different platform types with 2 bright colours. the glow trail effect is pretty neat. good compo entry
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Fair effort :3
(Also... a button to quit would be appreciated. Had to give the three-finger salute to close out when I was done!)
Some sort of way to regain health would be nice, since it's really easy to get killed by enemies right now.
Otherwise, looks like there's a lot of potential here; I think the world swapping mechanic was cool and could really be taken to interesting levels.
Problem (web version) : when I right-click there is a menu...