Ludum Dare #30compo
Rubber Slimes
The game I made for the Ludum Dare compo #30 is called "Rubber Slimes". You control two slimes, each in its own "world", so-to-speak.
There's no connection - except for a rubber band that's keeping the slimes together. You have to be careful though, as the rubber band tends to break easily on every occasion it gets.
This is a really hard game.
By the way, this entry is my second one. And the first time that I EVER made any music (like, in my whole life)! So I'm pretty happy about the way that went.
These are the tools which I used:
- Language: Java
- IDE: Eclipse
- Engine/Framework: JangoDare (http://github.com/JangoBrick/JangoDare)
- Graphics: GIMP
- Sound effects: Bfxr
- Sound editing: Audacity
- Music: FL Studio 11
- My brain
There's no connection - except for a rubber band that's keeping the slimes together. You have to be careful though, as the rubber band tends to break easily on every occasion it gets.
This is a really hard game.
By the way, this entry is my second one. And the first time that I EVER made any music (like, in my whole life)! So I'm pretty happy about the way that went.
These are the tools which I used:
- Language: Java
- IDE: Eclipse
- Engine/Framework: JangoDare (http://github.com/JangoBrick/JangoDare)
- Graphics: GIMP
- Sound effects: Bfxr
- Sound editing: Audacity
- Music: FL Studio 11
- My brain







Comments18
Checkpoints would definitely be a good addition :)
Seriously, this is a good idea, executed well. The only issue I had was not being able to hold up and down at the same time.
Love that you listen your brain as a tool you used, it sucks when you forget to bring it to a competition! ;D