Satellites
Built using unity 4.6beta
Paint.net
by Jacob Laurendeau (trigger_hurt)
and Benny Gafanovich (bg1987)
Note:
IF THE WEB VERSION DOESNT RESPOND SWITCH A TAB AND COME BACK
if this doesnt work, please try the standalone versions.
Get the satellites connected by launching satellites to different planets and adjusting their speed/radius to get the maximum uplink time!
Paint.net
by Jacob Laurendeau (trigger_hurt)
and Benny Gafanovich (bg1987)
Note:
IF THE WEB VERSION DOESNT RESPOND SWITCH A TAB AND COME BACK
if this doesnt work, please try the standalone versions.
Get the satellites connected by launching satellites to different planets and adjusting their speed/radius to get the maximum uplink time!





Comments19
I can see how the game can be a bit confusing, we should have added a clear tutorial, the instruction screen is a bit vague
Nitpicks:
- It's easy to forget where the main satellites are, or if you're even connecting them. I think it'd be helpful to change the signal line color when the path is connecting the main satellites.
- The music /is/ good, but I think the mood is a bit off from what I'd expect in a game like this.
Couldn't get past level 2. Also, I'd prefer if game speed bar wasn't so linear, or else I have trouble setting the game speed to 1.
I really liked the visuals (especially the satellite trails when launching to a far away planet were neat) and the background music.