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Instructions Seal off all portals with fully charged sealing blocks. And kill the remaining gelatins to make progress.
Arrows - movement Space - jump R - Restart Level F - to fire. fight off the invading gelatins D - Energize blocks. collect energy from fallen gelatins to power sealing blocks S - to pull Sealing blocks. Move Sealing blocks over the gelatin portals.
*post jam version*
Mostly balance fixes: -monsters have a jump cooldown, so they are easier to hit -you can now jump off blocks -starting enemies have been removed -portals can only generated a set amount of monsters -floor 2 level design fix
Turned off Chrome's malware detection and checked with two standalone app (Avast, Microsoft Security Essentials). It looks good. The game itself looks absolutely beautiful, and I like the concept (farming the gelatins for energy to seal them away). Physics glitched out on me a couple of times, with the blocks getting stuck/unwilling to move. I also found behavior at the top of a ladder to be a little unintuitive - maybe make the character auto-jump?
read the title as Slender at first, was kinda excited to see a 2d version of that :p . Anyways, looks cool, but Chrome is giving me a warning that it's malicious
thanks everyone for the feedback. There's a level design bug in level two, also a mechanical bug, where the player can't scramble upwards. @theholychicken, :) the enemy ai was pretty simple, if player is above me jump, but because the shooting kicks the player up a little bit, they end up dodging :P @hyouko, yea I had other things to worry about then fishing for passwords w/e : ) The auto-jump is a good suggestion, I'll see how it plays. @nsmurf thanks for the find, I was wondering how that happened.
Cool game, nice concept and the pixel art is great. Little rough around the edges, but that's understandable. Controls take some time to get used to and the game is pretty difficult because the enemies are quick and tiny and your bullets are small.
Liked the graphics but the controls were super frustrating, I couldn't do "what I wanted to" a lot of the time (jumping off blocks or shooting enemies being the major culprits). Interesting concept.
@Geti forgot to parent the block to an object. Fixed in the Post Jam version
Uploaded some quick fixes I didn't get around to during the jam, in the post-jam version: -monsters have a jump cooldown, so they are easier to hit -you can now jump off blocks -starting enemies have been removed -portals can only generated a set amount of monsters -floor 2 level design fix
Parts of this were really great, such as the pixel art and the feel of the game while shooting. Especially cool was the feature that when you shoot blocks, they slide away and crush monsters. However the monsters were really annoying at times and often just so difficult to avoid that it got really frustrating. Also I wish it had music, just because it would be even better with that. Still a really great entry!
The art style here is superb. I think the movement and combat feels a little floaty, but everything seems to work as it should, and this is overall pretty fun.
Great art and was quite fun to play and pass the time. Did notice a bug where some of the blobs would jump up from a lower floor and then would just stay floating against the roof.
I liked the graphics the best. The basic idea is good too, though I think some of the roughness makes it too hard in a way that just feels unfair. For example, sometimes the blue monsters that jump pile up in some hole and you can't go down there without taking damage. Sometimes monsters push blocks off ledges in parts of the level you can't even see, and then you can't ever get them back up. Looks like you addressed some of these in the jam version, though. :) Physics around walls seemed a bit odd, and climbing up into the bottom of a block kills you. But, I did enjoy it and tried my hardest to beat level 2 even though it seemed stacked against me!
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There's a bug where you press up at the top of a ladder for a while then press space, you'll jump super high...
Anyways, looks cool, but Chrome is giving me a warning that it's malicious
Awesome enemy AI I guess :D
Very challenging, I need to keep trying.
There's a level design bug in level two, also a mechanical bug, where the player can't scramble upwards.
@theholychicken, :) the enemy ai was pretty simple, if player is above me jump, but because the shooting kicks the player up a little bit, they end up dodging :P
@hyouko, yea I had other things to worry about then fishing for passwords w/e : ) The auto-jump is a good suggestion, I'll see how it plays.
@nsmurf thanks for the find, I was wondering how that happened.
Added a disclaimer for chrome users.
Uploaded some quick fixes I didn't get around to during the jam, in the post-jam version:
-monsters have a jump cooldown, so they are easier to hit
-you can now jump off blocks
-starting enemies have been removed
-portals can only generated a set amount of monsters
-floor 2 level design fix