There are some devious leaps of faith in this game! I love all the background effects especially when the cubes started spinning around the platforms and obscuring the view by moving into the foreground! Music was catchy too! Well done!
It's a neat little game. The core concept of switching between platforms in a platformer isn't exactly unheard of. The backgrounds don't really seem to compliment the gameplay, but they are nice to look at.
Hi! I liked the concept. and the level design is pretty good. The sound is appropriate for the game and the graphics fit it well as well. Overall a very good entry.
If I would improve something, it's the ball's movements as they can be a bit rough around the edges and some of the times that I fell I felt that it wasn't fair.
Game was put together well, but the "switching-worlds" mechanic, in addition to being common, wasn't even used as well as it could have been. Although, the Suzanne level was insane lol.
r0x0r & FlashRocks: Yeah, seems like Suzanne got into an accident involving industrial machinery. ;-)
About the controls: I tried to improve them, although they aren't "physically correct" anymore.
BMacIntosh: Are you running the web version? The game runs at a solid 60fps on my office (non gaming) PC. I noticed some lag, when I had two unity players running in different tabs though. It also helped using Chrome instead of Firefox. And you could also try the standalone version for better performance.
Wow, this has some potential for a big game! I like the simplicity and clarity of what to do and how to do it, although inversion didn't work as I expected at the beginning of the second level and then I got stuck there. But I like the music, sounds, a visual style. Maybe speed up the movement for some quick dashing through the levels. Cool spin on the theme! I think you've done a nice job!
* Ooh! Gamepad support! NICE! You should really mention that! *
Now that I've played to ...uh... needs a level counter! Got to something like Level 6. There are parts that are frustrating to fail because it takes a little too much work to get over to them to try again.
I really hope you continue this game because you're on the right track. I'd add check points or make replay of each level less frustrating. Visually, though, I love your level designs. The cavern was one of my favorites. Love the background pieces except when it's hard tell them from the foreground.
Sorry, this is a lot of babble, but I'm a fan and really would love to know that you continue and level up this game. It's a really fun one!
Neat graphics, very stylish, and great audio. The level design is quite unique, maybe there could be some parts where, as some said, you should not take a leap of faith, that could be changed so the gameplay does not become a frustrating exercise. Level progression is good and I particularly loved the artsy backgrounds. Great job!
Comments24
If I would improve something, it's the ball's movements as they can be a bit rough around the edges and some of the times that I fell I felt that it wasn't fair.
r0x0r & FlashRocks: Yeah, seems like Suzanne got into an accident involving industrial machinery. ;-)
About the controls: I tried to improve them, although they aren't "physically correct" anymore.
BMacIntosh: Are you running the web version? The game runs at a solid 60fps on my office (non gaming) PC. I noticed some lag, when I had two unity players running in different tabs though. It also helped using Chrome instead of Firefox. And you could also try the standalone version for better performance.
Spinning torus and Robot Suzanne! Funny!
* Ooh! Gamepad support! NICE! You should really mention that! *
Now that I've played to ...uh... needs a level counter! Got to something like Level 6. There are parts that are frustrating to fail because it takes a little too much work to get over to them to try again.
I really hope you continue this game because you're on the right track. I'd add check points or make replay of each level less frustrating. Visually, though, I love your level designs. The cavern was one of my favorites. Love the background pieces except when it's hard tell them from the foreground.
Sorry, this is a lot of babble, but I'm a fan and really would love to know that you continue and level up this game. It's a really fun one!
Nice to see another Swiss entry! I'm not sure how you figured out that I'm also Swiss, but great! :D