Thanks for the comments. The browser game should work now. I've changed the link directly to the index html file. I know what's causing the box spamming, but I don't think it's within the rules to fix that now, so have some free points I suppose :)
Web version didn't work on Opera and Firefox for me (white screen, no message). Man, this game is hard, I like it :D I would personally add some friction on the platforms, because they are too slippery.
Works fine and is quite fun. Very hard to play, couldn't get more than 2 points at all. Maybe start slower and build up the difficulty. I also would make the player more controllable (less sliding).
Nice game. Only real complaint is that the jumping character falls too slowly. The water catches up while I'm waiting for him to land on platforms. Is he on the moon or something?
I had some trouble with the physic on the plateformer part which render the game maybe to chalenging alone. I give it a try with two players, it's much easier but still fun.
Concept is good and gameplay is challenging. I played 5-6 times and I have a high score of 6. This game, if enhanced properly with more features, can also act as a 2 player game and remain challenging. Nice idea and decent implementation.
I too, have encountered that spamming S results in multiple boxes on the right side.
Other than that, I've noticed a slowdown of the game as you keep going higher, I don't know if its only in the web build or every one.
The controls for the platforming half felt very floaty like I couldn't control him well enough to play the game. Its an interesting idea having to maintain both sides of the game though.
Interesting. Also very difficult. Perhaps it would be easier if the platformer was on the bottom and the ship was on top? the player is usually looking up in a vertically moving platformer, so the boat would be in their vision already. When the boxes were dropping down the player would be able to quickly spot their general location because they eye is attracted to movement.
Pretty nice 2 player game. I would have made it so the movement was a but smoother; sometimes it's very hard to control and you feel you lose unfairly.
In addition, why is it that when I go to the edge of the screen I appear on the other side :( Would have preferred if there was a solid wall there that collided with me and kept me there.
The sfx were pretty sweet and fit the vibe. Reminded me of an old dos game where you were a ball that bounced on platform. Don't remember the name.
Very cool concept, it could use better controls in the platform side, since like it has been said, the character floats a lot. Also, like it has already been mentioned, the game could have started slower and then speed up with time.
The spam S key to render multiple boxes actually makes the game more fun , don't ever fix it :)
Interesting little game. It was pretty difficult balancing the boat on the right and the guy on the left. I found if you spammed s when picking up a box you could spawn multiple on the other side. Other than that, well done!
Pretty cool! I imagine it would be a lot easier with 2 players, since it takes all my concentration to simply play with the platformer. The physics are a little momentum-heavy for him but the game is quite creative overall!
Starts off at almost Flappy Bird difficulty, but as with that game this just makes you try again until you succeed! As a one player game it's insanely difficult, as you're under too much pressure in the platform game to pay any attention to the position of the boat. As a two player game it has potential. Overall a good entry which could be improved upon to be a really solid game.
Hey, good game. I liked the challenge of a divided attention task, but I found you could generate up to 5 or so boxes depending on how fast you could press s for a single box.
Comments31
Bugs list :
Spamming S => Multi box pop on the right
Spamming espace => MMMMEGA Jump
Nice little game ! Well played
I know what's causing the box spamming, but I don't think it's within the rules to fix that now, so have some free points I suppose :)
Man, this game is hard, I like it :D I would personally add some friction on the platforms, because they are too slippery.
I give it a try with two players, it's much easier but still fun.
I too, have encountered that spamming S results in multiple boxes on the right side.
Other than that, I've noticed a slowdown of the game as you keep going higher, I don't know if its only in the web build or every one.
Will come back for more! ;-)
i think you can improve the walking on the platform side by decreasing the slippery a little.
In addition, why is it that when I go to the edge of the screen I appear on the other side :( Would have preferred if there was a solid wall there that collided with me and kept me there.
The sfx were pretty sweet and fit the vibe. Reminded me of an old dos game where you were a ball that bounced on platform. Don't remember the name.
Graphics are suitable too :) Good entry overall!
The spam S key to render multiple boxes actually makes the game more fun , don't ever fix it :)
Nice concept. I really enjoyed the fact the you had to different games connected.
You should make it harder as you progress, and not starting when it is too hard like so.