Our first game jam! We are very inexperienced, so the game might feel a little bit incomplete. There is no game over screen, so if you fail just reload it.
Kat has been trapped in a dungeon. But this isn't any dungeon. Adventurers who enter it must master their presence both in the world of the living and of the dead in order to survive! Defeat enemies in the living world to send their souls to the underworld. collect enough souls and you gain more health, but beware: traps in the underworld will hurt your living body!
The enemy stacking issue is due to a little problem with triggers that I only realized I forgot to turn on after submissions were over. I swear they aren't as stupid in the dev version :P
Very cute little character sprites :) This is an interesting mechanic to explore, although I found switching my gaze constantly between two panels a little distracting. One alternative would be to overlay the left and right panels (with the underworld one being more transparent) .. maybe with the spirit-you slightly trailing the position of the real-you. It may become too cluttered to look at like this, but tweaked right it could turn out feeling more natural.
Regarding sound, I won't lie, neither of us are very experienced, so we thought it was more important to get at least the core concept on a playable (albeit buggy) state before worrying about "refinements". That said, I do realize sound could go a long way with cues that can guide the experience better (say, traps warning before they trigger)
Cool entry. Graphics are nice. I also really like the gameplay idea which is very interesting. As you says it a bit incomplete, it might be great with more polish and sounds/music.
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Regarding sound, I won't lie, neither of us are very experienced, so we thought it was more important to get at least the core concept on a playable (albeit buggy) state before worrying about "refinements". That said, I do realize sound could go a long way with cues that can guide the experience better (say, traps warning before they trigger)