
Soulmates
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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My last game (for LD29 "Beneath the Surface") was super depressing and dark, so I've come full circle. Soulmates is about as fluffy, sticky sweet, and happy a game as you can get.
My take on the theme: connect the worlds of two people who otherwise wouldn't have met. Essentially, you are cupid and you need to make sure two future love bird's eyes meet. It's a puzzle game inspired by Spry Fox's Road Not Taken, with very simple interactions with the environment to alter the course of the characters.
Controls:
- Click on objects in the environment to perform actions (knock over crates, open flowers).
- Click the right arrow ( -->) in the upper left corner to advance the characters along their paths.
Features:
- 9 mind-bending levels! (okay they are pretty easy)
- Toothache-inducing graphics and effects
- Sound effects from my own mouth, including some rather flat vocals
- More polish than gameplay
- Attempts at inclusivity in character design (yay!)
- Love and fun
Tools used:
- Unity2D (4.6 Beta)
- Inkscape
- Audacity
If you enjoyed the game, give me (@Jiyambi) and my dev team (@BounderGames) a follow on Twitter to see more of our stuff! We're also active #IndieDevHour participants :D
My take on the theme: connect the worlds of two people who otherwise wouldn't have met. Essentially, you are cupid and you need to make sure two future love bird's eyes meet. It's a puzzle game inspired by Spry Fox's Road Not Taken, with very simple interactions with the environment to alter the course of the characters.
Controls:
- Click on objects in the environment to perform actions (knock over crates, open flowers).
- Click the right arrow ( -->) in the upper left corner to advance the characters along their paths.
Features:
- 9 mind-bending levels! (okay they are pretty easy)
- Toothache-inducing graphics and effects
- Sound effects from my own mouth, including some rather flat vocals
- More polish than gameplay
- Attempts at inclusivity in character design (yay!)
- Love and fun
Tools used:
- Unity2D (4.6 Beta)
- Inkscape
- Audacity
If you enjoyed the game, give me (@Jiyambi) and my dev team (@BounderGames) a follow on Twitter to see more of our stuff! We're also active #IndieDevHour participants :D