Defend your planet from the SHMUP ships with your Breakout paddle!
Overall, very pleased with how this one turned out. I had a little trouble connecting it to the theme at first, but in the end I think the portal flavor works nicely.
Tiny edit: Fixed a glitch with reloading after beating the boss and a glitch with two bosses spawning.
Very cool. I think the yellow and red ships stand out enough, while the blue and green ships blend into the background a little too much, maybe try tweaking the colors or intensity of the background etc. Something like a slight trail on the ball might be interesting to help you keep track of lots of things moving around the screen at once. You need little cities on the planet that get blown up like missile command when you get hit!
84800! Really creative mix of shmup and breakout. I really liked this game, wish it had been in bigger resolution and that it had some music and sounds. Very good game!
My wife played this for several minutes as she's very good at this kind of game (in fact, I had to stop her so that I could review the game). Her one criticism was that once you get the ball bouncing wildly, it's actually quite easy to keep going without doing very much, particularly as the power-ups are quite abundant.
She is now telling me, "tell him to finish it. I want to play more!"
However, that being said, the concept is *excellent* and brings something new to the genre. I liked the detail on the ships, the scrolling effect, and the effect on the boundary between the two worlds.
Would have loved some sounds - this is crying out for some chiptunes.
Very cool graphics and good gameplay. I had a hard time aiming the ball for the boss section but overall I had lots of fun. Would really benefit from audio.
Nice connection between two games's worlds, the result is very fun. Also good job on the graphics.
If you're still working on it, I succeeded in pushing the blue square out of bonds (I've never seen it again). And the projectiles'velocity value isn't constant which could be a decision of yours, but it feels weird.
Very pretty graphics, great selection of enemies and powerups. I'm glad the blue ball bounces off the bottom of the screen, much less frustrating. I found myself only moving side to side as if it were a regular breakout game; too much muscle memory from hours of Aquanoid and Super Ball.
The enemies were difficult to target with just the ball and paddle. I wonder if there are other enemy movement patterns for which the ball + paddle would be a better weapon?
@Colapsydo: When the ball is at a screen boundary, it multiplies its x or y speed by -1 to reverse its direction. There's nothing that actually prevents it from going out of bounds though, so if a paddle or enemy ship pushes it out, it stays out. It's something I'm still looking at and have yet to find an elegant solution to.
You're correct about the velocity, the green ball's y speed is much higher than that of the blue one. When the green balls had the same y speed, it was possible to have 4-5 of them and the game became extremely easy.
I'm pretty bad at Breakout-styled games, and that goes for this one too. I just couldn't get the ball(s) to go where I wanted them to go. Finished with a score of 29500.
Comments33
Thumbs up! :)
@uvwar: Very good points, I'll take them into consideration next time I'm developing something. Thanks for your input.
@AdventureIslands 84800 is an amazing score! You beat my personal best by miles.
She is now telling me, "tell him to finish it. I want to play more!"
However, that being said, the concept is *excellent* and brings something new to the genre. I liked the detail on the ships, the scrolling effect, and the effect on the boundary between the two worlds.
Would have loved some sounds - this is crying out for some chiptunes.
Overall, great job.
the ball for the boss section but overall I had lots of fun.
Would really benefit from audio.
Also good job on the graphics.
If you're still working on it, I succeeded in pushing the blue square out of bonds (I've never seen it again).
And the projectiles'velocity value isn't constant which could be a decision of yours, but it feels weird.
The enemies were difficult to target with just the ball and paddle. I wonder if there are other enemy movement patterns for which the ball + paddle would be a better weapon?
You're correct about the velocity, the green ball's y speed is much higher than that of the blue one. When the green balls had the same y speed, it was possible to have 4-5 of them and the game became extremely easy.
Thanks for the constructive criticism!
I'm pretty bad at Breakout-styled games, and that goes for this one too. I just couldn't get the ball(s) to go where I wanted them to go. Finished with a score of 29500.
Anssi@MooseflyGames