SpaceWorlds
Red planets harm you; green planets heal you if you press E
DEPENDENCIES:
sfml2.1 (Linux and OS/X)
boost
CREDITS:
Programmers
=========
@WGDSoc:
Richard Perry
David Truby (@DavidTruby)
Jamie Bayne (@quaIiaa)
Alex Dixon (@Alexbrainbox)
Chris Leonard (@VeltasV)
Art
==
Richard Perry
Chris Leonard
Sound
====
Jamie Bayne
Tools Used
=======
Xcode
vim
Sublime Text 3
Photoshop Elements
Inkscape
GIMP
Pinta
Paint.net
PyxelEdit
Ardour
zynaddsubfx
Hydrogen
Audacity
bfxr
DEPENDENCIES:
sfml2.1 (Linux and OS/X)
boost
CREDITS:
Programmers
=========
@WGDSoc:
Richard Perry
David Truby (@DavidTruby)
Jamie Bayne (@quaIiaa)
Alex Dixon (@Alexbrainbox)
Chris Leonard (@VeltasV)
Art
==
Richard Perry
Chris Leonard
Sound
====
Jamie Bayne
Tools Used
=======
Xcode
vim
Sublime Text 3
Photoshop Elements
Inkscape
GIMP
Pinta
Paint.net
PyxelEdit
Ardour
zynaddsubfx
Hydrogen
Audacity
bfxr



Comments19
While being a solid concept, this offers little compelling challenge.
Nitpicks:
- The game should not quit when the player dies (according to qualia, this is normal, despite lookup errors on my Ubuntu). Show me my final score and offer to restart.
- I should be able to press space at the title screen to start the game. The mouse is used nowhere else in the control scheme.
P.S. To programmers: I get an undefined destructor lookup for sf::Image::~Image() when the player dies, followed by the game closing. My system is Ubuntu 14.04 x86_64 with SFML 2.1 from the Ubuntu repositories. My word of advice: always build against stable or bundle your libraries. Running through GDB, the process still exits normally. Here's the error verbatim:
symbol lookup error: ./SpaceWorlds: undefined symbol: _ZN2sf5ImageD1Ev
dyld: Library not loaded: /usr/local/lib/libsfml-system.2.dylib
Referenced from: SpaceWorlds-osx-x86_64/SpaceWorlds
Reason: image not found
[1] 8886 trace trap SpaceWorlds-osx-x86_64/SpaceWorlds
[Process completed]