Spirit Bridge
Lost souls are wandering the graveyard and attacking the living!
As the Spirit Bridge, you have the power to sooth these angry spirits, then guide them to a resting place.
Move with WASD or Arrow Keys.
Jump with Spacebar.
Focus your lantern on spirits with the left mouse button.
Shield yourself with left control or the right mouse button.
Your task is complete when you return all of the spirits to tombstones.
Programming and design: Kep Amun, Hellscape Games
Sprite Art: Lisa Schmidt (my in-house artist/lawyer/wife)
Music: "The Pyre" Kevin MacLeod (incompetech.com)"

As the Spirit Bridge, you have the power to sooth these angry spirits, then guide them to a resting place.
Move with WASD or Arrow Keys.
Jump with Spacebar.
Focus your lantern on spirits with the left mouse button.
Shield yourself with left control or the right mouse button.
Your task is complete when you return all of the spirits to tombstones.
Programming and design: Kep Amun, Hellscape Games
Sprite Art: Lisa Schmidt (my in-house artist/lawyer/wife)
Music: "The Pyre" Kevin MacLeod (incompetech.com)"

Genres: platformer
Comments20
Gametery26 Aug 2014, 15:03
Camera movement is a bit annoying but except that i really like it, keep up! :)

Rothens26 Aug 2014, 15:53
Hmm.. this was a bit hard, but lovely. The music is great, the game is connected to the theme, nice job :)
ChristmasBunny26 Aug 2014, 15:55
Not sure if I'm just doing something wrong, but I can't seem to return them to graves.
LudusPactum26 Aug 2014, 16:06
Hard to play, but srly fun.
Kep26 Aug 2014, 17:38
Thanks, all.
Yes it's a bit hard, but possible!
Be patient, use your shield, don't give up!
Gametery: I agree. I'm using Unity's new "CameraFollow" script, and it could use some more tweaking.
ChristmasBunny: Be patient. Stand still for a moment at a tombstone and the spirit will settle, then be returned.
Yes it's a bit hard, but possible!
Be patient, use your shield, don't give up!
Gametery: I agree. I'm using Unity's new "CameraFollow" script, and it could use some more tweaking.
ChristmasBunny: Be patient. Stand still for a moment at a tombstone and the spirit will settle, then be returned.
FineSpun26 Aug 2014, 22:14
Good idea. But camera is annoying and i cant get the spirit to go to tombstone.
Kep26 Aug 2014, 22:53
I just got rid of the 'smart' camera that was pretty annoying to some. Now it is simply locked on the player. I hope this helps.
LudusPactum27 Aug 2014, 02:07
Nice idea, good graphics and good physics but there are too many controls to watch for. However is a good game
TeamQuadratic27 Aug 2014, 03:03
Interesting premise, but it was a bit hard to control.

hbocao27 Aug 2014, 03:16
This a neat idea! The movement, specially the platforming bit, was little bit rough, but overall, you did a nice job. Thanks for the comments!

Jiyambi27 Aug 2014, 17:59
I really liked the graphics on the character. Interesting idea, fun! :)

MunkeeBacon27 Aug 2014, 20:30
PLAYER ANIMATION IS PAR, GAME IS DECENTLY EXECUTED, I ENJOYED RETURNING SPIRITS TO THEIR PROPER REALMS AND FREEING THEM OF THIS HUMAN EXISTENCE.
Rage Paint27 Aug 2014, 23:50
I really liked the concept, but I couldn't get a single spirit haha. D: I suck at this game!
AortaStudios28 Aug 2014, 08:15
Wow, I was terrible my first time around! But I tried again... and still sucked ;D Nice entry nevertheless, keep it up!

wdebowicz28 Aug 2014, 20:25
Nice running animation(btw, my wife makes grafic for me too :D), I like the concept of having one light with switching attack/shield. I don't like controls, jumping was quite hard. Music fit very well.
Nooner Bear31 Aug 2014, 06:22
Pretty challenging, but the collision box messed me up quite a bit.
Tanser31 Aug 2014, 06:22
Really original and the character is lovely!
sandbaydev31 Aug 2014, 15:56
I tried several time but couldn't capture a single spirit. I suck. :|
I would have liked if the "flashlight" would act as the "shield" (or spook them away). Maybe.
I couldnt get the logic behind spirits turning red/blue, that would have been helpful.
With just bit more explanations and easier play, I think this would have been more fun.
I would have liked if the "flashlight" would act as the "shield" (or spook them away). Maybe.
I couldnt get the logic behind spirits turning red/blue, that would have been helpful.
With just bit more explanations and easier play, I think this would have been more fun.

PapyGaragos6 Sep 2014, 11:22
Controls are a bit awkward (do you have 2 collision boxes for the main character?), and there is a lack of feedback when fighting a spirit (like a health bar) which made it hard to understand how I was supposed to capture them.



Found the controls a bit frustrating.