Spirit World

Spirit World

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.43
coolness: 0.55
fun: 2.54
graphics: 2.40
humor: 2.20
innovation: 3.04
mood: 2.84
overall: 2.86
theme: 3.42
Spirit World

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A game by Viktor Heisenberger for Ludum Dare 30. Originally intended for the compo ("hardcore") category, but I missed the deadline (underestimated work needed), so it's in the jam category.

The game is a two player turn-based strategy game. You control soldiers on a grid map and try to eliminate the enemy. A unit can move to adjacent tiles, the number of moves depends on the unit type. A unit has either a regular physical health, a spiritual health, or both. A unit may have several actions it can take during a turn. An action can be a physical or magical one. A unit may only execute one physical and one magical action per turn. A unit

dies if either the physical or spiritual health reaches zero.

Requirements

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* CPU: any modern x86 should do (Linux build is 64-bit, the Windows one is 32-bit), tested on a Core2 Duo 2.5GHz laptop.

* GPU: OpenGL 3.3 required (afaik that means Nvidia GeForce 8000 series or newer, or ATI/AMD Radeon HD 2000 series or newer).

* Soundcard

Tested on GPUs:

- Nvidia Quadro NVS 140M (Linux)

- Intel HD 4000 (Windows)

- AMD Radeon HD 7950 (Windows)

The following libraries are needed (only on Linux, as the Windows port includes them):

SDL2

SDL2_image

SDL2_mixer

glew

Source code

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You can download the source code from BitBucket here:

https://bitbucket.org/TheVico87/ludumdare30

A project file for QtCreator 3.x and MS VS2010 is provided in the /build folder.

Project files for other platforms (Mac OS X) coming soon.

Have fun!

UPDATE1 (2014.08.26): Added Windows port (32 bit)

UPDATE2 (2014.08.27): Clarified these notes, tested on Intel HD 4000 nad AMD Radeon HD7950
Found a bug?
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