
Spirit World
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Spirit World
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A game by Viktor Heisenberger for Ludum Dare 30. Originally intended for the compo ("hardcore") category, but I missed the deadline (underestimated work needed), so it's in the jam category.
The game is a two player turn-based strategy game. You control soldiers on a grid map and try to eliminate the enemy. A unit can move to adjacent tiles, the number of moves depends on the unit type. A unit has either a regular physical health, a spiritual health, or both. A unit may have several actions it can take during a turn. An action can be a physical or magical one. A unit may only execute one physical and one magical action per turn. A unit
dies if either the physical or spiritual health reaches zero.
Requirements
------------
* CPU: any modern x86 should do (Linux build is 64-bit, the Windows one is 32-bit), tested on a Core2 Duo 2.5GHz laptop.
* GPU: OpenGL 3.3 required (afaik that means Nvidia GeForce 8000 series or newer, or ATI/AMD Radeon HD 2000 series or newer).
* Soundcard
Tested on GPUs:
- Nvidia Quadro NVS 140M (Linux)
- Intel HD 4000 (Windows)
- AMD Radeon HD 7950 (Windows)
The following libraries are needed (only on Linux, as the Windows port includes them):
SDL2
SDL2_image
SDL2_mixer
glew
Source code
-----------
You can download the source code from BitBucket here:
https://bitbucket.org/TheVico87/ludumdare30
A project file for QtCreator 3.x and MS VS2010 is provided in the /build folder.
Project files for other platforms (Mac OS X) coming soon.
Have fun!
UPDATE1 (2014.08.26): Added Windows port (32 bit)
UPDATE2 (2014.08.27): Clarified these notes, tested on Intel HD 4000 nad AMD Radeon HD7950
------------
A game by Viktor Heisenberger for Ludum Dare 30. Originally intended for the compo ("hardcore") category, but I missed the deadline (underestimated work needed), so it's in the jam category.
The game is a two player turn-based strategy game. You control soldiers on a grid map and try to eliminate the enemy. A unit can move to adjacent tiles, the number of moves depends on the unit type. A unit has either a regular physical health, a spiritual health, or both. A unit may have several actions it can take during a turn. An action can be a physical or magical one. A unit may only execute one physical and one magical action per turn. A unit
dies if either the physical or spiritual health reaches zero.
Requirements
------------
* CPU: any modern x86 should do (Linux build is 64-bit, the Windows one is 32-bit), tested on a Core2 Duo 2.5GHz laptop.
* GPU: OpenGL 3.3 required (afaik that means Nvidia GeForce 8000 series or newer, or ATI/AMD Radeon HD 2000 series or newer).
* Soundcard
Tested on GPUs:
- Nvidia Quadro NVS 140M (Linux)
- Intel HD 4000 (Windows)
- AMD Radeon HD 7950 (Windows)
The following libraries are needed (only on Linux, as the Windows port includes them):
SDL2
SDL2_image
SDL2_mixer
glew
Source code
-----------
You can download the source code from BitBucket here:
https://bitbucket.org/TheVico87/ludumdare30
A project file for QtCreator 3.x and MS VS2010 is provided in the /build folder.
Project files for other platforms (Mac OS X) coming soon.
Have fun!
UPDATE1 (2014.08.26): Added Windows port (32 bit)
UPDATE2 (2014.08.27): Clarified these notes, tested on Intel HD 4000 nad AMD Radeon HD7950