Nice visuals and good, fluid gameplay. The game would certainly benefit from one or two additional gameplay elements, but other than that it's already pretty cool. I kind of like the way the music changes in the menu. :>
Prety good, visual is great ! Timed race is a bit hard, and ask for a good and fast memory. I like the small green dot being the most important thing to figure out the path. Good job.
That was more fun that it has any right to be :] I'd just point out I don't like games going full screen without my permission :( (Still played it quite a bit though :))
Fun! I feel like there'd be more possibility space if you could get the balls "out of sync", currently it plays as a logical "or" of both collision spaces in both screens, but that said it looked great and played well. Loved the rolling ball effect.
Split/Maze definitely is an example of an entry done right - a nice concept, works without any problems, has a menu and cool music, and it's not frustrating. Awesome!
I liked the textures for the walls and the ball graphics. The wall feedback (Graphics and audio) was nice in case you weren't paying attention to the screen you hit a wall on.
The timed trial mode was fun but I didn't like having to restart the game when lost. I would have kept playing if you could just retry the level you lost on.
The random mode was kinda fun but since you can't lose there becomes no reason to play at all.
Am I correct when guessing that in Time Challenge game's levels are randomly generated, but always with the same seed?
Anyway, this game is pretty addictive, made it to level 30, but then I decided I'd rather not go further, and it indeed seems like these levels can go on and on.
Also, nice touch with using different soundtracks for different modes; more hectic for Time Attack and relaxed for Endless Mode. I liked the graphics and the fact you can see where the end is located, too.
Great sound effects, makes the game feel very responsive. :) The game gets very hectic fast but that just makes it so much better. I might have ended up cross-eyed after this :D
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I kind of like the way the music changes in the menu. :>
The design decisions of highlighting the blocks you collide with and the HUD showing in which direction the exit is are really clever.
Good job!
I'd just point out I don't like games going full screen without my permission :( (Still played it quite a bit though :))
I wasn't expecting much, but it turns out it's very polished. Kudos!
The timed trial mode was fun but I didn't like having to restart the game when lost. I would have kept playing if you could just retry the level you lost on.
The random mode was kinda fun but since you can't lose there becomes no reason to play at all.
The indicator of which collision is up on every screen is a cool idea
Nice sounds too :3
Anyway, this game is pretty addictive, made it to level 30, but then I decided I'd rather not go further, and it indeed seems like these levels can go on and on.
Also, nice touch with using different soundtracks for different modes; more hectic for Time Attack and relaxed for Endless Mode. I liked the graphics and the fact you can see where the end is located, too.
Overall, very solid, polished entry.