StandardGold

StandardGold

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
Rob from the higher class, donate to the poor.

Controls: WASD/Space for movement

Not reached completion of the general idea:

The player character is supposed to be a lower class poor person with big dreams of being rich and living in a high class world. Each town is supposed to be surrounded by another town of a lower class, raiding a village allows you accumulate gold.

Gold can be spent on hair cuts, outfits or donating to towns to improve the social standard. Hair cuts and outfits would not be cosmetic and would affect how NPCs view you, e.g. guards will be more lenient toward a man in a suit hanging about a rich hotel. Robbers less likely to attack lower class.

As the town standard increases the town improves and smaller towns spawn off. Each class of town offers different raid missions. Eventually the player town will surpass that of the default rich town and become victorious in reaching the upper class world.

Reality:

1 level (Grab the Gold and look at the NPCs)

1 broken level select (click on a town/circle, and raid it to enter level)

very basic wandering AI

Random NPC generator, Civilians are quite noticeable by their hair, Guards wear hats and same colours, Robbers wear White or Black/White.

First LD, and first Unity3D project, time was wasted in some places from foolish mistakes.

GOLD!
Found a bug?
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