Ludum Dare #30compo
Starcrossed
Endless runner/platformer tasking you with passing communication back and forth between two entities trapped on separate, hostile worlds.
Arrow keys left/right control both characters.
Up/down jump each character independently.
Spacebar throws a letter.
Successfully passing the letter bumps the score multiplier.
Enemies appear and must be jumped, or struck with the letter for a 5x multiplier bump. Occasionally, checkpoints appear, which the letter cannot be carried across, but thrown.
Online version uses scoreoid for tracking a global high score. This single line of code is omitted from the Github repo to avoid sharing api keys.
Built with Haxe3 and Flash.
Arrow keys left/right control both characters.
Up/down jump each character independently.
Spacebar throws a letter.
Successfully passing the letter bumps the score multiplier.
Enemies appear and must be jumped, or struck with the letter for a 5x multiplier bump. Occasionally, checkpoints appear, which the letter cannot be carried across, but thrown.
Online version uses scoreoid for tracking a global high score. This single line of code is omitted from the Github repo to avoid sharing api keys.
Built with Haxe3 and Flash.


Comments23
Also some players have reported poor performance in Chrome :/ Alternative browsers may help, or running the SWF directly (I added a download link to the html).
I found it hard to keep the checkpoint throwing in mind at the same time as I was jumping over enemies on both sides, but found it very rewarding once I started to get the hang of it.
The letter-catching mechanism is actually a really neat idea, good find
A bit difficult maybe: I wasn't able to jump over the checkpoint. '^^
As for the jump floatiness it's a tough one to balance. I've had really short sharp jumps before but for as long as a character is on the ground, it is at risk. I decided being able to float one character while checking on the other made for less painful play. Of course, it's subjective.