Argh, frickin' lobsters! Always pushing me around.
I also liked the artstyle and music very much, but that annoying lobsters can be quite frustrating. Also the speed boost is maybe a tad too fast to aim it properly.
I loved the dedicated web page. Feels very professional and polished :). Now for game. Hey look, it's polished too. Art was amazing, music as well. Overall the mechanics were pretty fine-tuned as well.
The intro lasting 30 secs is not an issue because it is an amazing intro and should be watched over and over again.
The sound and graphics are amazing! I liked the pretty unique take on the theme (and that intro cutscene...) The gameplay was a bit random and difficult, but fun for a short while. My favorite part might have been getting stuck inside of an enemy for around thirty seconds straight on the second to last level. ; )
Really great music and art, would have been much better with some difficulty/fail conditions (instead of just playing for the leaderboard). Maybe some elements like health/max time/etc?
Really awesome game! I liked everything from the presentation to the graphics to the gameplay itself. Simple gameplay, but the atmosphere is great and it was a great use of the theme.
Simple, but efficient. One of the only game I played until the end. I liked the universe and the way we have to move, attract and avoid foes. One simple improvement: easier level transition... But great work anyway!
I can't say I have no fun playing this game :D For having spent some time on it, I feel that some angles can be rounded.
The first one is a common problem. When you decide to use the space bar, on a lot of computers you can't press some specific combinations. This prevents from doing two diagonals: top left and down right. A solution is to always put a second key for the space bar action, or not using the space bar at all.
The other point regards the dynamic of the game, since I played the leader board, I was looking for a good run and when you fail on the first seconds you still have to finish the level, here a Replay button would be an helper. Also when a level is finished, we're back on the level selection at level N°1, it could be also nice to be placed on the next level.
I perfectly know that it's a game jam and that those are details, it's just in case you want to continue to work on the project.
It was a pretty fun game! I thought it was slightly too simple since you were guided to which star you should be going to. I felt like I was being led around while dealing with lobsters moreso than being engaged in a deeper level. The art is great though, and the theme was definitely there!
Comments32
I also liked the artstyle and music very much, but that annoying lobsters can be quite frustrating. Also the speed boost is maybe a tad too fast to aim it properly.
It's just a bit frustrating that you can get hit by an enemy before the game start, when you can't move. Otherwise it was somewhat relaxing ^^
The intro lasting 30 secs is not an issue because it is an amazing intro and should be watched over and over again.
Great entry :)
genius game, I had great fun, graphic are gorgeous.
Real black pearl ;P
Sort of the Qix meets casuals :) Really enjoyable!
Congrats!
Love the story :')
For having spent some time on it, I feel that some angles can be rounded.
The first one is a common problem. When you decide to use the space bar, on a lot of computers you can't press some specific combinations. This prevents from doing two diagonals: top left and down right.
A solution is to always put a second key for the space bar action, or not using the space bar at all.
The other point regards the dynamic of the game, since I played the leader board, I was looking for a good run and when you fail on the first seconds you still have to finish the level, here a Replay button would be an helper.
Also when a level is finished, we're back on the level selection at level N°1, it could be also nice to be placed on the next level.
I perfectly know that it's a game jam and that those are details, it's just in case you want to continue to work on the project.