THE SUPER GALACTIC SPACE BUS DRIVER LEGEND BEGINS HERE
Congratulations! Today is your first day as a member of the illustrious fleet of space bus drivers. Please use your considerable talents to smoothly and quickly ferry around the fair citizens of the galaxy.
Just don't blow up, ok?
Controls: Mouse Click: Spaceship Thrust Space Bar: Spaceship Boost.
Overall, an above-average entry; it was pretty impressive for a solo 48 hours. Once the bombs and weightlifter guys started boarding, it ended very quickly though. I do wish there was a high score feature.
Quite fun space-bussing. The one thing I would consider is to not repeat info when replaying. Or have a toggle info off set to true when replaying. Might also keep the info really short (players hate to read, I've learned). Else it was quite nice.
It's a really good idea! And works so well with the theme. Agree with the fact of reading again the instructions is annoying on retry. alien's characteristics are cool. the control with the mouse is weird but it's my opinion...
Very good for a competition entry. The basic gameplay is solid, and worthy of longer development; I especially appreciated the different passengers and their special rules, it is a fit idea. The theming is flavourful. The only superficial issue is that the quick pace of the game would favour making the passenger destinations clearer; with the graphical little planets and the solid-color arrows, and the short time you have to deal with the bombs and whatnot, the player is easily confused by something that could be simple. It would likely be worthwhile to put time-sensitive life and death issues like the bomb clearly on the screen, so the player instantly knows where to go to avoid dying.
To improve upon the concept further, seek a balance between the frenetic action of the space boost and time-limited customers, and the tactical aspects of customer picking and route planning; the game should alternate between moments of leisurely deliberation and bursts of action. For added depth, consider a strategic dimension where new planets (and types of customers) are added gradually and the bus itself is upgraded.
This is my highest rated game after about 30. This game has good depth without being boring, is innovative, and has great mood set by the music. Good work.
The only suggestion is after the first few times I would liked to have disabled the popup information dialogs.
This was fun but the controls were really frustrating. I expected to have to click in the direction of thrust, not the direction I want to go, and this kept tripping me up. It's also really hard to slow down in space!
I really enjoyed this game. I feel like it was a little hard to control the taxi but it wasn't too bad! It was a lot of fun and I loved reading about the different types of passengers. Once the bomb-passenger came on I exploded almost instantly.
Comments30
Dialogs is unreadable, but it's cool, and unreadable. :)
Agree with the fact of reading again the instructions is annoying on retry.
alien's characteristics are cool.
the control with the mouse is weird but it's my opinion...
To improve upon the concept further, seek a balance between the frenetic action of the space boost and time-limited customers, and the tactical aspects of customer picking and route planning; the game should alternate between moments of leisurely deliberation and bursts of action. For added depth, consider a strategic dimension where new planets (and types of customers) are added gradually and the bus itself is upgraded.
The only suggestion is after the first few times I would liked to have disabled the popup information dialogs.
Well done!