System Divergents

Overall★★★★★★★★★★2.59
Fun★★★★★★★★★★1.81
Innovation★★★★★★★★★★2.80
Theme★★★★★★★★★★1.58
Graphics★★★★★★★★★★4.05
Audio★★★★★★★★★★3.32
Mood★★★★★★★★★★3.19
Coolness★★★★★★★★★★28%
NOTE: Since people seem confused on what to do, the game is Rock-Paper-Scissors with a some twists. Aim beats cover, suppressive beats aim, cover beats suppresive.

There is an unusual hacking activity within the city. Follow the leads and bring the responsible to justice.

* Sales pitch *
* Four progressing levels
* Handmade graphics
* Rather delightful sound design
* Simple to learn, hard to master
* A complete game


I've made it through. Lost a day due to a new framework, so the content and gameplay got slimed done compared what I was aiming for. But in the end, I feel very pleased with the result. So enjoy my grand evolution of rock, paper, scissor =)

Comments15

Liz England26 Aug 2014, 03:58
Your graphics are great. I love the way you used hand-painted graphics and a choice menu to simulate cover shooter mechanics. I think it'd need a lot of work to get fun (lack of feedback mean I didn't know whether I was successful or not) BUT your idea is really golden.
Geckoo1337
Geckoo133726 Aug 2014, 05:47
Nice graphics and oppressive mood. Well done ++
FurtherForm26 Aug 2014, 15:20
Liked the art, mood and the map, but the gameplay wasn't that clear, didnt figure out when it was good idea to aim, dodge or suppressive fire. Got through just repeating aimed shot at everything, seemed to work better than trying the other options at random. There is potential on the story and style, but the core gamemechanic would need more feedback to get fun.
Good job :)
Tanser31 Aug 2014, 10:53
Well done :) Nice graphic
bobombe31 Aug 2014, 11:29
I didn't get it if i touch the enemy or not ...
PapyGaragos
PapyGaragos31 Aug 2014, 11:43
The enemy behavior feels totaly random, so I am not sure there is something meaningfull I could do here. Also I wasn't able to tell if I got hit or if I was hitting the enemy
Brassawiking
Brassawikingauthor31 Aug 2014, 11:50
The game is basically rock paper scissors. Aim beats cover, suppressive beats aim, and cover beats suppressive. There is some twists to it, but that is how you go about the game.
Shide
Shide31 Aug 2014, 11:53
A good idea to use a hand-painted art, but I don't see how does it relate to the theme
sbarrio
sbarrio31 Aug 2014, 11:57
Loved the audio and the hand drawn graphics. On the other hand I couldn't really tell whether I hit the enemy or not, so the whole thing felt a bit disconnected.
Crefossus
Crefossus31 Aug 2014, 12:02
I tried to respond based on the rps answer but that didn't seem to work out.

The music and ui menu rollover sfx were great as well as the art of course.

Decent mood from the artwork and the audio.
mrexcessive31 Aug 2014, 16:18
Hi there. Lovely visuals and sound, great Mood. Didn't really like the game itself though, couldn't get into it as no immediate feedback about success of choices.
pjimmy
pjimmy31 Aug 2014, 22:03
very interesting
KrisDevelopment4 Sep 2014, 02:29
It is mostly graphical game to me. I didn't see much gameplay, but congratulations for the artist :)
011011014 Sep 2014, 15:21
Your music (shoot sound apart)and the graphics are really nice. But as Liz England said, we don't really know if we win or not. nevermind, well done!
NicePenguins
NicePenguins7 Sep 2014, 14:29
Graphics and mood are cool ! The gameplay is very confusing, you don't know what's going on and mouse controls are not so reactive !

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