Telecaster

Overall★★★★★★★★★★2.49
Fun★★★★★★★★★★2.27
Innovation★★★★★★★★★★2.76
Theme★★★★★★★★★★3.38
Graphics★★★★★★★★★★2.26
Audio★★★★★★★★★★1.43
Humor★★★★★★★★★★2.43
Mood★★★★★★★★★★2.36
Coolness★★★★★★★★★★75%
Telecaster is a game where you click Planets to Telecast to them in your Ship. Once abroad, various local effects occur that affect your mission. The goal is to acquire as many resources as possible in your exploration of all castable planets.

Written in ImpactJS using an old template (Hence why this is a Jam)

EDIT: (8-24-14 1:50pm PST) Way more to do, way more planets, better sprites, tons of kind-of-instructive text!

You take your crew on an epic voyage through the telecaster, embarking on strange new worlds and frequently being sought out by the local wildlife. You are are a voyage to get as many Crystals as possible, they are required by your civilization to survive. If your crew dies, your fuel runs out, or your hull gets destroyed: You and your people lose. Winning is simply a trade off between the long sought out Crystals and the precious (but expendable) lives of your crew. Post screenshots of your high score with a brief bio of your Captain for a chance to be included in the next round of new planets!

Comments33

Graydom23 Aug 2014, 06:16
Not quite sure what it is about.
roktom
roktom23 Aug 2014, 06:20
2/10
2 planets , 2 points !
BoskoSokolov23 Aug 2014, 08:08
I don`t know what I`m looking at...
c4chaos24 Aug 2014, 03:18
I just don't understand what I am meant to be doing 2/10
DrCicero
DrCicero24 Aug 2014, 11:56
You should give some hints in what amount going to a planet will change your stats, so you can plan ahead of where to go. Currently it is a blind guess...
Rehacked24 Aug 2014, 12:45
what are the win/loose conditions ???
vulpineblazeyt
vulpineblazeytauthor24 Aug 2014, 20:54
I have updated the description! Please read and re-play, as there have been vast improvement since launch!
Seraphic Media25 Aug 2014, 04:06
Haha apparently I must be doing something right because I kept finding the utopian planet. Pretty fun and humorous game :)
AortaStudios26 Aug 2014, 04:54
Cool use of the theme, some of the narration of the planets was great :D Actually manage to tell a cool story! Nice entry, although somewhat confusing to figure out gameplay from the word go
Oxeren26 Aug 2014, 05:16
Nice idea, interesting planet descriptions, though gameplay seems kinda random, I mean there's not much room for weighted desicion making.
Perjoka26 Aug 2014, 05:21
Reminds me of FTL. Would be better if the player had any real decisions to do, right now it feels too random.
tbamberg26 Aug 2014, 05:53
would be nice to have some inkling of what planet does what, but I enjoyed reading the descriptions nonetheless
plash
plash26 Aug 2014, 06:24
This needs some sound. A soundless world is a dull world.

Nitpicks:

- The text area is initially underneath all the planets. Bit annoying.
jackyjjc
jackyjjc26 Aug 2014, 06:39
Interesting game, it feels like FTL but later on I find it feels more like an interactive novel instead. It is like a novel because you pretty much have no control over the outcome (there was little information on how good/bad a planet is), the choices are pretty much random but I like how your choices will become a unique story for you. The text may need to be re-positioned a bit because it was obscured by the planets. It does give you the fun for purely exploring but it would be better if the player is more informed.
mrexcessive26 Aug 2014, 08:17
Hi there... Novel design! The planets on first screen after splash get in way of text. Couldn't see any way to develop a strategy, so more of a digital toy than a game to me at least... did I miss something ?
DrCicero
DrCicero26 Aug 2014, 09:03
After some telecasting i always get 'You just sold your crew into slavery for crystals'. I am such a captain ;)
Scott Baker26 Aug 2014, 12:07
After I played a few times I realized that it was a strategy to go back to the planets you visited before to refuel and get more crew. But I still couldn't figure it out. I kept loosing all my crew, even if I had 200+ before I went to a new planet. Cool concept though, and I like the detailed descriptions of each planet.
gnx26 Aug 2014, 21:03
Wat :D I'm confused, it is like a text adventure with planets..and something. Definitely original!
KigurumiDevs26 Aug 2014, 22:36
A lot of different events and a really unusual idea^_^
Rage Paint27 Aug 2014, 02:11
I liked this outer space oregon trail. I think it would have been nice to see my current inventory to see how low I was on fuel and how damaged the ship was / needing scrap metal. Interesting take on the theme.
c4chaos27 Aug 2014, 03:30
Nice to see it with the updates alot more fun and now I know what I am doing nice job :)
MerlijnVH
MerlijnVH27 Aug 2014, 22:33
I like the concept a lot! Like an Oregon Trail set in space. It would be nice to have some more options when visiting a planet, e.g. attack or try to steal resources and escape, to spice it up.
Canyon28 Aug 2014, 10:33
I really liked this. I don't mind that it is completely up to luck. Wouldn't exploring space realistically be like that? It is nice to have your own experience even if your choices weren't informed.
jukimv198631 Aug 2014, 07:31
Very similar to Faster Than Light though with less options available and a more confusing storyline. It would be great to see all the options in one screen and to get feedback when you arrive at an end condition. For your second Ludum Dare it is quite a good effort. Keep it up!
pjimmy
pjimmy31 Aug 2014, 15:30
very nice, love the idea strategy + space exploration, well done
Shide
Shide1 Sep 2014, 09:05
Seriosly, you need sound and more explains for planets. Or, maybe somehow grade your ship to travel longer every next time
porglezomp
porglezomp15 Sep 2014, 03:16
Seems like random fast FTL!

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