A boy climbs to heights in an attempt to bridge the gap between his world, and that of his estranged father. Made in Unity in 48 hours with a team of two.
Very dramatic. I enjoyed the mood that you set. I did get stuck at the part with the two ropes though. I assume I had to jump between them over and over but sometimes it was unresponsive
good work. the climbing speed could match the animation speed closer, there is a collision detection problem where you need to leave the rope you jumped from in order to catch it again, I think you could have used a timer to let you grab the same rope without having to move out to the side and come back. Also some more dressing on failure instead of simply restarting, though instantly restarting is nice in that it encourages me to keep trying.
The mood is very pleasantly dismal, but the SFX contrast terribly with the soft piano music and minimalistic monochrome backgrounds. I am choosing to imagine that it was intentional to make it impossible to carry on after realizing that your father is the real problem, as it makes the game more interesting. Good concept.
woah the story telling was great! music is great! game mechanic was kind of off for me for a serious story line lol but the music caught that. well that's just me. also the buggy part when you get to the top of the rope but i don't care since the game is awesome! i also liked the music. pretty cool. the dad looked like professor utonium btw :)) great game!
Very nice game, and an interesting take on the theme. Great graphics, music was good but the sound effects didn't really work well with the music. Did get stuck on the level with the two red ropes, not sure if that was intentional or not.
Comments9
i also liked the music. pretty cool.
the dad looked like professor utonium btw :))
great game!
All in all, very nice game, great work!